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Western Front Kriegsspiel

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Western Front Kriegsspiel

Post  henridecat on Tue Jan 27, 2009 7:14 pm

Discussion copied from Yahoo discussion group
====================================================
I have a huge interest in the Great War and was thinking about how to
game it with Kriegspiel. I'm not really sure that it is do-able, what
do you guys think? Is there a game there? If so how would you approach
it? I recently got a huge collection of trench maps on CD which is what
started me on this train of thought.

Thanks
Rob deWolfe
====================================================
A number of years ago, Corinne and I ran a by-mail game we intended to
be centered on trench raiding -- one day turns, with players
submitting SOPs and raid plans.

Inevitably, perhaps...

1) It had too much detail for us to managebly resolve

and

2) Players promptly tried to launch all-out offensives.

Smile

However, properly constrained in detail and permitted orders, it could
work pretty well.

James Serrett
====================================================

I would have thought Peter Pig's Square Bashing was pretty much
perfect for a quick and easy KS.

It has the advantage that you can play a few ordinary games
with the players first, so they get a hold on the system before
throwing them into a KS.

Not only does the umpire not need figures, he doesn't even
really need a table. Ideal for space limited gamers!

Mark Plant
====================================================
At what level were you thinking?
I have a game where the basic unit is the battalion and figures rules
at company level but you can go down to skirmish level of further up
the High Command system (there was a MegaGame on 1914). What was it
that was interesting you?

Chris Russell
====================================================
Either the same level as normal Kriegspiel or dropping
down one level so the markers represent companies
rather than battalions.

Cheers
Rob deWolfe

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henridecat

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Re: Western Front Kriegsspiel

Post  hammurabi70 on Wed Jan 28, 2009 2:01 pm

A key question to answer in this is what kind of command control is envisaged here. In most cases I would have thought the game would be about planning as once in action there is a limited amount of input available to commanders.

hammurabi70

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