Latest topics
» Adaptations for Renaissance Period?by MJ1 Today at 9:37 am
» Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
by Martin Yesterday at 9:38 am
» 2012 Events
by hammurabi70 Sat Feb 04, 2012 12:14 pm
» Some interesting posts regarding orders in the ACW
by Blaugrana Tue Jan 31, 2012 10:37 am
» "The Original Wargame" A Critical Edition of Baron von Reisswitz’s 1824 Prussian “Instructions” William N. Vossbrink
by Martin Tue Jan 31, 2012 9:42 am
» More Russian military topographical maps
by Martin Mon Jan 30, 2012 1:07 pm
» The next few UK games
by Martin Sun Jan 29, 2012 11:23 pm
» VASSAL System
by Ike Sun Jan 29, 2012 2:56 pm
» Gettysburg Scourge of War - Team Speak 3
by Martin Sat Jan 21, 2012 7:51 pm
» Real-time multiplayer online Kriegsspiels
by King_Rufus Fri Jan 20, 2012 12:01 pm
» Real-time multiplayer online Kriegsspiels
by King_Rufus Fri Jan 20, 2012 11:53 am
» General outline of the game...
by MJ1 Fri Jan 20, 2012 10:32 am
Statistics
We have 156 registered usersThe newest registered user is Mick A
Our users have posted a total of 1347 messages in 212 subjects
Log in
PBEM ACW game - help needed?
Page 1 of 1 • Share •
PBEM ACW game - help needed?
Figured I'd throw this out:
The PBEM game I'm moderating right now is strategic/operational,
centered in Virginia [events in the Western Theater are
announced in the turn updates, but the player(s) have no
control over them; they're just for infotainment purposes].
There are two players, one US and one CS. The object is to
accrue as many points as possible between the beginning
(just after Bull Run) and mid-summer 1863. These can be
done by winning battles and/or capturing strategic points.
Anyway, we're now at mid-summer 1862. The CS player
has briefly invaded Maryland and then returned to Old Virginny.
There have been a few small-scale battles, nothing major.
But shortly, things could heat up.
The two present players have been all that I could ask for:
getting in orders on time, behaving realistically as commanders,
etc. The one thing missing is tactical resolutions.
Previously the battles were small enough for me to resolve on
my own. But the prospect of large-scale engagements has me
concerned, for you see, neither of the players have shown much
interest in conducting tactical operations. This may be due to a
lack of time or simply a lack of interest in handling these smaller-
scale matters, but it concerns me. I'd like to have the battles
directed with a human hand, rather than simply figuring everything
out by calculation.
So...I was wondering if anyone would be willing to step in as
players at the tactical level (one for each side)?
Two things I would note:
1. These would not be micro-tactical battles. With the two
armies already organized at the corps (US) and wing (CS) level,
the players would be giving orders at these levels (i.e.,
relatively broad, with a focus more on nuance and suggestion
rather than direction of individual batteries/regiments/etc.)
So the player(s) would need to give his orders in that style, and
be willing to accept the results (good, bad, but mostly indifferent,
since this particular system works off the idea that indiviudal
battles are not necessarily decisive, but CUMULATIVELY they
could lead to ultimate victory or defeat).
2. The players would need to play "within roles". The
ANV/AOTP commanders, McClellan and Johnston, are classified as
fairly conservative (this was not a conscious decision, but
rather a random classification before play began) and have
behaved as such at the strategic level, so obviously their
tactical behaviors would need to match this. The possibility
that the US or CS players might eventually sack these guys
and replace them with more aggressive commanders should allay
any concerns that the tactical-level player would need to
show restraint for the entire game.
Also, because I intend to keep the main strategic players,
they would continue to be responsible for the strategic
operations. Thus, the tactical players might have to
"make do" with reduced troops/rejigged OOBs thrust upon
them suddenly.
The PBEM game I'm moderating right now is strategic/operational,
centered in Virginia [events in the Western Theater are
announced in the turn updates, but the player(s) have no
control over them; they're just for infotainment purposes].
There are two players, one US and one CS. The object is to
accrue as many points as possible between the beginning
(just after Bull Run) and mid-summer 1863. These can be
done by winning battles and/or capturing strategic points.
Anyway, we're now at mid-summer 1862. The CS player
has briefly invaded Maryland and then returned to Old Virginny.
There have been a few small-scale battles, nothing major.
But shortly, things could heat up.
The two present players have been all that I could ask for:
getting in orders on time, behaving realistically as commanders,
etc. The one thing missing is tactical resolutions.
Previously the battles were small enough for me to resolve on
my own. But the prospect of large-scale engagements has me
concerned, for you see, neither of the players have shown much
interest in conducting tactical operations. This may be due to a
lack of time or simply a lack of interest in handling these smaller-
scale matters, but it concerns me. I'd like to have the battles
directed with a human hand, rather than simply figuring everything
out by calculation.
So...I was wondering if anyone would be willing to step in as
players at the tactical level (one for each side)?
Two things I would note:
1. These would not be micro-tactical battles. With the two
armies already organized at the corps (US) and wing (CS) level,
the players would be giving orders at these levels (i.e.,
relatively broad, with a focus more on nuance and suggestion
rather than direction of individual batteries/regiments/etc.)
So the player(s) would need to give his orders in that style, and
be willing to accept the results (good, bad, but mostly indifferent,
since this particular system works off the idea that indiviudal
battles are not necessarily decisive, but CUMULATIVELY they
could lead to ultimate victory or defeat).
2. The players would need to play "within roles". The
ANV/AOTP commanders, McClellan and Johnston, are classified as
fairly conservative (this was not a conscious decision, but
rather a random classification before play began) and have
behaved as such at the strategic level, so obviously their
tactical behaviors would need to match this. The possibility
that the US or CS players might eventually sack these guys
and replace them with more aggressive commanders should allay
any concerns that the tactical-level player would need to
show restraint for the entire game.
Also, because I intend to keep the main strategic players,
they would continue to be responsible for the strategic
operations. Thus, the tactical players might have to
"make do" with reduced troops/rejigged OOBs thrust upon
them suddenly.
guitarmandanga- Posts: 5
Join date: 2009-08-07
Re: PBEM ACW game - help needed?
Hi
I would be prepared to help out as a tactical commander if you still require players.
I have no preference for side and will fit in where required.
I can be reached off site at Baztanz at G.mail. com
Regards
Barry
I would be prepared to help out as a tactical commander if you still require players.
I have no preference for side and will fit in where required.
I can be reached off site at Baztanz at G.mail. com
Regards
Barry
guitarmandanga wrote:Figured I'd throw this out:
The PBEM game I'm moderating right now is strategic/operational,
centered in Virginia [events in the Western Theater are
announced in the turn updates, but the player(s) have no
control over them; they're just for infotainment purposes].
There are two players, one US and one CS. The object is to
accrue as many points as possible between the beginning
(just after Bull Run) and mid-summer 1863. These can be
done by winning battles and/or capturing strategic points.
Anyway, we're now at mid-summer 1862. The CS player
has briefly invaded Maryland and then returned to Old Virginny.
There have been a few small-scale battles, nothing major.
But shortly, things could heat up.
The two present players have been all that I could ask for:
getting in orders on time, behaving realistically as commanders,
etc. The one thing missing is tactical resolutions.
Previously the battles were small enough for me to resolve on
my own. But the prospect of large-scale engagements has me
concerned, for you see, neither of the players have shown much
interest in conducting tactical operations. This may be due to a
lack of time or simply a lack of interest in handling these smaller-
scale matters, but it concerns me. I'd like to have the battles
directed with a human hand, rather than simply figuring everything
out by calculation.
So...I was wondering if anyone would be willing to step in as
players at the tactical level (one for each side)?
Two things I would note:
1. These would not be micro-tactical battles. With the two
armies already organized at the corps (US) and wing (CS) level,
the players would be giving orders at these levels (i.e.,
relatively broad, with a focus more on nuance and suggestion
rather than direction of individual batteries/regiments/etc.)
So the player(s) would need to give his orders in that style, and
be willing to accept the results (good, bad, but mostly indifferent,
since this particular system works off the idea that indiviudal
battles are not necessarily decisive, but CUMULATIVELY they
could lead to ultimate victory or defeat).
2. The players would need to play "within roles". The
ANV/AOTP commanders, McClellan and Johnston, are classified as
fairly conservative (this was not a conscious decision, but
rather a random classification before play began) and have
behaved as such at the strategic level, so obviously their
tactical behaviors would need to match this. The possibility
that the US or CS players might eventually sack these guys
and replace them with more aggressive commanders should allay
any concerns that the tactical-level player would need to
show restraint for the entire game.
Also, because I intend to keep the main strategic players,
they would continue to be responsible for the strategic
operations. Thus, the tactical players might have to
"make do" with reduced troops/rejigged OOBs thrust upon
them suddenly.
Re: PBEM ACW game - help needed?
Well, now it seems I'm in need of an overall Confederate player. Anyone interested, please let me know.
guitarmandanga- Posts: 5
Join date: 2009-08-07
Similar topics» Advice needed on placement
» RPG LOVER MASUK SINI[SHARE GAME RPG YANG KALIAN PERNAH MAINKAN]
» PROMOTERS NEEDED!
» Breastmilk needed in Toronto. Will travel.
» The Micronation(Game)
» RPG LOVER MASUK SINI[SHARE GAME RPG YANG KALIAN PERNAH MAINKAN]
» PROMOTERS NEEDED!
» Breastmilk needed in Toronto. Will travel.
» The Micronation(Game)
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum