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KS Napoleon Mod II 1.07

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Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sat Jul 18, 2015 2:38 pm

Saxon scum. The traitors switch sides at the first hint of battle.

I did figure out why that happened and corrected it. I think I'll keep the method secret as I may need such an event in a scenario. Twisted Evil

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Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sat Jul 18, 2015 4:21 pm

I fixed the issue with TC'd unit messages being displayed. However, we need to test this and make sure other player messages still get through. I'd like to do a quick test before the game today. If someone can arrive about 15 minutes early we can give it a try. If it works, I'll pass out the new file to the other players.

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Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 4:37 pm

sure - I'll be around!
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Re: KS Napoleon Mod II 1.07

Post  Iberalc on Sat Jul 18, 2015 5:46 pm

sure - I'll be around!

Please send him the briefing for today. Twisted Evil
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Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sat Jul 18, 2015 5:51 pm

I'll go one better and post the OOB and map. The Beefeaters are at the objective. Maybe in other places too. Twisted Evil

Général de Division Gerard (18732 Inf.  3391 Cav.  54 Guns))

 Général de Division Jerome Bonaparte (4637 Inf.  804 Cav.  14 Guns)
   Général De Brigade Grenier (1976 Inf. 5 battalions  Avg. Exp. 6.2)
   Général de Brigade Dupeyroux (2661 Inf. 7 battalions  Avg. Exp. 5.4)
   Général de brigade Bruno (804 Cav. 6 squadrons  Avg.Exp. 5.0)
   Capitain Godet (6 Guns   Avg. Exp. 5.0)
   Capitain Parisot (8 Guns   Avg. Exp. 5.0)

 Général de Division Comte Duhemse (4887 Inf.  1112 Cav.  14 Guns)
   Général de Brigade Compte Claude Michel (2134 Inf. 4 battalions  Avg. Exp. 8.0)
   Général de Brigade Jamin (2753 Inf. 6 battalions  Avg. Exp. 5.5)
   Colonel Anton Mouton (1112 Cav. 8 squadrons  Avg.Exp. 5.0)
   Capitain Paquet (8 Guns   Avg. Exp. 5.0)
   Capitain Dumont (6 Guns   Avg. Exp. 5.0)

 Général de Division Count Foy (4076 Inf.  733 Cav.  12 Guns)
   Général de Brigade Guye (1965 Inf. 4 battalions  Avg. Exp. 7.0)
   Général de Brigade LeCapitaine (2111 Inf. 5 battalions  Avg. Exp. 6.0)
   Général de brigade Berton (733 Cav. 6 squadrons  Avg.Exp. 7.0)
   Capitain Lebeau (6 Guns   Avg. Exp. 5.0)
   Capitain Bernard (6 Guns   Avg. Exp. 5.0)

 Général de Division Baron Vichery (5132 Inf.  742 Cav.  14 Guns)
   Général de Brigade Aulard (2202 Inf. 5 battalions  Avg. Exp. 6.0)
   Général de Brigade Schmitz (2930 Inf. 5 battalions  Avg. Exp. 5.Cool
   Colonel Anton Dommagnet (742 Cav. 6 squadrons  Avg.Exp. 5.0)
   Capitain Radet (8 Guns   Avg. Exp. 7.0)
   VI Corps Res. Batterie à cheval (6 Guns   Avg. Exp. 5.0)


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Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 5:57 pm

what map is that?
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Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sat Jul 18, 2015 6:01 pm

WLGen3. It's the last one to play on. I don't think the city map would be worth the effort.

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Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 6:09 pm

Wow - they really put a lot of effort into creating this one... impressive terrain features and quite diversified in landscape... Rolling Eyes
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Re: KS Napoleon Mod II 1.07

Post  Iberalc on Sat Jul 18, 2015 6:17 pm

We need to send someone to scout those woods to the NE, a whole corps might be hidden there. Rolling Eyes
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Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 6:20 pm

I guess we have our volunteer to scout out the 4 corners of the map... Twisted Evil
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Re: KS Napoleon Mod II 1.07

Post  Iberalc on Sat Jul 18, 2015 6:35 pm

You know I excel in the battlefield as a fake reserve, and reserves should be rested. I must say here that you did an excellent job yesterday as a real reserve.
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Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 6:50 pm

but...but...  I was left without orders, and being the obedient soldier I am I didn't want do anything without the approval of my CinC - who forgot about me I think  drunken
the only guy who wanted to order me around was a mere General-Major (Digby) - who was experiencing a few moments of grandure I think... I simply had to "not understand" his suggestions...

... only my kind and sensible nature eventually convinced me to move and DO something ... "save the day - tally, bally ho and all that"  cheers



fun aside: was a great fight last night Smile - pity I crashed 30 mins before the end...
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Re: KS Napoleon Mod II 1.07

Post  Charmead on Sat Jul 18, 2015 6:53 pm

I will be playing today. Best wishes and good luck whichever corps commander I work for ... You will need it lol to compensate for my many weaknesses
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Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sat Jul 18, 2015 7:09 pm

pity I crashed 30 mins before the end
What a coincidence. That was the period when we finally got control of the battle. Shocked

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Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 7:19 pm

that was so cheap... too cheap - even for you... - do I really have to bring up the points? Basketball
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Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 7:24 pm




toight's plan...


Divisional Commanders TBA once we know how many we have!
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Re: KS Napoleon Mod II 1.07

Post  Charmead on Sat Jul 18, 2015 11:45 pm

My men had not seen so many horses before,since most of my guys have been in prison for a while and were city criminals.. Plus those guys in skirts were annoying. But I must say my squares held. Artillery really can hurt guys in squares tho - ouch. It was funny that my dog had to go outside the very moment the British cavalry started coming towards me. I came back and my units were ok.
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Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 11:56 pm

well.. we were vastly outmatched and since we were unable to get the entire army together against the enemy  due to certain reasons, we were soon under heavy pressure - the Household Brigade literally tore us to pieces and eventually paved the way for the British infantry to make a strong attack against our men still in square. We managed to somewhat push them back eventually but when the battle ended I realized that the enemy still had over a division of fresh troops in reserve...

There is no way of sugar coating this - we got crushed - period.


note to self: must draw even simpler maps - never use more than 2 arrows and maybe a circle...
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Re: KS Napoleon Mod II 1.07

Post  Charmead on Sun Jul 19, 2015 12:19 am

And here I thought it was going well lol
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Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sun Jul 19, 2015 1:02 am

No doubt about it, we got spanked real hard.  Once their cavalry pinned us the battle was essentially over.  The British only needed half their forces to completely stop us.  Here's the perspective from my little piece of the fight.

The superior British routed our cavalry off the field in the first stage of the battle.


With our cavalry gone and our men forced into squares, the AI calls up a division of infantry to do business.


They advanced in two lines, the British in the first and the Dutch following a few hundred yards behind.


The British heavy cavalry kept watch and allowed the French no possibility of taking the initiative.


All we could do is try to attack on the flank and quickly form into squares when the enemy cavalry moved in to quiet things down.


And this from a people that boil their meat! Embarassed

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Re: KS Napoleon Mod II 1.07

Post  Iberalc on Sun Jul 19, 2015 8:52 am

It was a hard pill to swallow for the Imperial Army. Initially we destroyed one of their divisions, but their light cavalry brigade left us with very few horsemen in 3 divisions, Kevin's was almots gone and my pretty dragoons got almost 50% casualties.

And then with a cavalry brigade in front and another in reserve, the British stopped 3 divisions in their tracks. There were no nice gun positions to hurt those tireless cavalrymen.

This battle could not had happened with the GB game. Evil or Very Mad
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Re: KS Napoleon Mod II 1.07

Post  Charmead on Sun Jul 19, 2015 2:12 pm

Ah mine is but a limited view of a brigade commander who saw "major victory" on the final screen. By the way in this game I discovered the use of the "zoom" key for the first time in my SoW career. It works pretty well, actually. Amazing what binoculars can do. Anyway Presumably we took the objective with a commissary wagon. I missed the post game discussion on TS. Is there a replay file one can grab?
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Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sun Jul 19, 2015 2:15 pm

we weren't even near the objective I am afraid Smile

Kevin may still have the replay... but in the future: you can also save that yourself if you saw the final victory screen...

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Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sun Jul 19, 2015 2:37 pm

Here's a link to the replay: Ignominious Defeat

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Re: KS Napoleon Mod II 1.07

Post  Mr. Digby on Sun Jul 19, 2015 5:24 pm

a lot of effort into creating this one... impressive terrain features and quite diversified in landscape
What bothers me most about this map is many of the terrain features like most of the streams are tucked away at the map edges and will never feature in any battles (except passing scenery in Mark's flank marches). It's such a weird design.

I also dislike how they lay out the road grids in the towns but made no effort to show the built-up area which would be one thing early map makers DID show - everyone needed to know where the towns and villages were!

EDIT: also - go Brits! Huzzah and hoorah!

Can we have the Redcoats on the field again tonight? Either with us or against us?

...um... and maybe a map with something on it? Anything?


Last edited by Mr. Digby on Sun Jul 19, 2015 5:33 pm; edited 1 time in total

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Re: KS Napoleon Mod II 1.07

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