Latest topics
» von Moltke
by Miko77 Yesterday at 7:17 pm

» Impromptu Games
by Mr. Digby Sat Oct 21, 2017 4:56 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Mr. Digby Fri Oct 20, 2017 4:22 pm

» 2017 k/spiel game schedule
by Martin Sun Oct 15, 2017 12:35 pm

» 1805 Campaign on the Danube
by Mr. Digby Sun Oct 08, 2017 2:56 pm

» 1805 Project
by Mr. Digby Fri Sep 29, 2017 3:45 pm

» November Vietnam k/spiel - Ken Burns documentary this evening
by rschilla Thu Sep 28, 2017 4:08 pm

» Another historic map resource
by Martin Sat Sep 23, 2017 6:45 pm

» Units Indicators SOWG
by 81Dynamo Thu Sep 14, 2017 8:09 am

» Army level rules?
by Martin Wed Sep 13, 2017 11:10 pm

» KS Napoleon Mod II 1.24 & KS Supplemental Maps 1.16
by Mr. Digby Sun Sep 10, 2017 4:06 pm

» Map Modding Q&A
by Mr. Digby Sat Sep 09, 2017 11:53 pm

Statistics
We have 990 registered users
The newest registered user is von Moltke

Our users have posted a total of 24082 messages in 1921 subjects
Keywords

sprites  russian  

Log in

I forgot my password


KS Napoleon Mod II 1.07

Page 2 of 3 Previous  1, 2, 3  Next

View previous topic View next topic Go down

Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sat Jul 18, 2015 2:38 pm

Saxon scum. The traitors switch sides at the first hint of battle.

I did figure out why that happened and corrected it. I think I'll keep the method secret as I may need such an event in a scenario. Twisted Evil

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2860
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sat Jul 18, 2015 4:21 pm

I fixed the issue with TC'd unit messages being displayed. However, we need to test this and make sure other player messages still get through. I'd like to do a quick test before the game today. If someone can arrive about 15 minutes early we can give it a try. If it works, I'll pass out the new file to the other players.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2860
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 4:37 pm

sure - I'll be around!
avatar
SolInvictus202

Posts : 658
Join date : 2015-03-04
Location : Austria

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Iberalc on Sat Jul 18, 2015 5:46 pm

sure - I'll be around!

Please send him the briefing for today. Twisted Evil
avatar
Iberalc

Posts : 433
Join date : 2014-09-19
Location : Alicante

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sat Jul 18, 2015 5:51 pm

I'll go one better and post the OOB and map. The Beefeaters are at the objective. Maybe in other places too. Twisted Evil

Général de Division Gerard (18732 Inf.  3391 Cav.  54 Guns))

 Général de Division Jerome Bonaparte (4637 Inf.  804 Cav.  14 Guns)
   Général De Brigade Grenier (1976 Inf. 5 battalions  Avg. Exp. 6.2)
   Général de Brigade Dupeyroux (2661 Inf. 7 battalions  Avg. Exp. 5.4)
   Général de brigade Bruno (804 Cav. 6 squadrons  Avg.Exp. 5.0)
   Capitain Godet (6 Guns   Avg. Exp. 5.0)
   Capitain Parisot (8 Guns   Avg. Exp. 5.0)

 Général de Division Comte Duhemse (4887 Inf.  1112 Cav.  14 Guns)
   Général de Brigade Compte Claude Michel (2134 Inf. 4 battalions  Avg. Exp. 8.0)
   Général de Brigade Jamin (2753 Inf. 6 battalions  Avg. Exp. 5.5)
   Colonel Anton Mouton (1112 Cav. 8 squadrons  Avg.Exp. 5.0)
   Capitain Paquet (8 Guns   Avg. Exp. 5.0)
   Capitain Dumont (6 Guns   Avg. Exp. 5.0)

 Général de Division Count Foy (4076 Inf.  733 Cav.  12 Guns)
   Général de Brigade Guye (1965 Inf. 4 battalions  Avg. Exp. 7.0)
   Général de Brigade LeCapitaine (2111 Inf. 5 battalions  Avg. Exp. 6.0)
   Général de brigade Berton (733 Cav. 6 squadrons  Avg.Exp. 7.0)
   Capitain Lebeau (6 Guns   Avg. Exp. 5.0)
   Capitain Bernard (6 Guns   Avg. Exp. 5.0)

 Général de Division Baron Vichery (5132 Inf.  742 Cav.  14 Guns)
   Général de Brigade Aulard (2202 Inf. 5 battalions  Avg. Exp. 6.0)
   Général de Brigade Schmitz (2930 Inf. 5 battalions  Avg. Exp. 5.Cool
   Colonel Anton Dommagnet (742 Cav. 6 squadrons  Avg.Exp. 5.0)
   Capitain Radet (8 Guns   Avg. Exp. 7.0)
   VI Corps Res. Batterie à cheval (6 Guns   Avg. Exp. 5.0)


_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2860
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 5:57 pm

what map is that?
avatar
SolInvictus202

Posts : 658
Join date : 2015-03-04
Location : Austria

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sat Jul 18, 2015 6:01 pm

WLGen3. It's the last one to play on. I don't think the city map would be worth the effort.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2860
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 6:09 pm

Wow - they really put a lot of effort into creating this one... impressive terrain features and quite diversified in landscape... Rolling Eyes
avatar
SolInvictus202

Posts : 658
Join date : 2015-03-04
Location : Austria

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Iberalc on Sat Jul 18, 2015 6:17 pm

We need to send someone to scout those woods to the NE, a whole corps might be hidden there. Rolling Eyes
avatar
Iberalc

Posts : 433
Join date : 2014-09-19
Location : Alicante

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 6:20 pm

I guess we have our volunteer to scout out the 4 corners of the map... Twisted Evil
avatar
SolInvictus202

Posts : 658
Join date : 2015-03-04
Location : Austria

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Iberalc on Sat Jul 18, 2015 6:35 pm

You know I excel in the battlefield as a fake reserve, and reserves should be rested. I must say here that you did an excellent job yesterday as a real reserve.
avatar
Iberalc

Posts : 433
Join date : 2014-09-19
Location : Alicante

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 6:50 pm

but...but...  I was left without orders, and being the obedient soldier I am I didn't want do anything without the approval of my CinC - who forgot about me I think  drunken
the only guy who wanted to order me around was a mere General-Major (Digby) - who was experiencing a few moments of grandure I think... I simply had to "not understand" his suggestions...

... only my kind and sensible nature eventually convinced me to move and DO something ... "save the day - tally, bally ho and all that"  cheers



fun aside: was a great fight last night Smile - pity I crashed 30 mins before the end...
avatar
SolInvictus202

Posts : 658
Join date : 2015-03-04
Location : Austria

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Charmead on Sat Jul 18, 2015 6:53 pm

I will be playing today. Best wishes and good luck whichever corps commander I work for ... You will need it lol to compensate for my many weaknesses
avatar
Charmead

Posts : 385
Join date : 2015-06-04
Location : Washington DC

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sat Jul 18, 2015 7:09 pm

pity I crashed 30 mins before the end
What a coincidence. That was the period when we finally got control of the battle. Shocked

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2860
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 7:19 pm

that was so cheap... too cheap - even for you... - do I really have to bring up the points? Basketball
avatar
SolInvictus202

Posts : 658
Join date : 2015-03-04
Location : Austria

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 7:24 pm




toight's plan...


Divisional Commanders TBA once we know how many we have!
avatar
SolInvictus202

Posts : 658
Join date : 2015-03-04
Location : Austria

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Charmead on Sat Jul 18, 2015 11:45 pm

My men had not seen so many horses before,since most of my guys have been in prison for a while and were city criminals.. Plus those guys in skirts were annoying. But I must say my squares held. Artillery really can hurt guys in squares tho - ouch. It was funny that my dog had to go outside the very moment the British cavalry started coming towards me. I came back and my units were ok.
avatar
Charmead

Posts : 385
Join date : 2015-06-04
Location : Washington DC

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sat Jul 18, 2015 11:56 pm

well.. we were vastly outmatched and since we were unable to get the entire army together against the enemy  due to certain reasons, we were soon under heavy pressure - the Household Brigade literally tore us to pieces and eventually paved the way for the British infantry to make a strong attack against our men still in square. We managed to somewhat push them back eventually but when the battle ended I realized that the enemy still had over a division of fresh troops in reserve...

There is no way of sugar coating this - we got crushed - period.


note to self: must draw even simpler maps - never use more than 2 arrows and maybe a circle...
avatar
SolInvictus202

Posts : 658
Join date : 2015-03-04
Location : Austria

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Charmead on Sun Jul 19, 2015 12:19 am

And here I thought it was going well lol
avatar
Charmead

Posts : 385
Join date : 2015-06-04
Location : Washington DC

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sun Jul 19, 2015 1:02 am

No doubt about it, we got spanked real hard.  Once their cavalry pinned us the battle was essentially over.  The British only needed half their forces to completely stop us.  Here's the perspective from my little piece of the fight.

The superior British routed our cavalry off the field in the first stage of the battle.


With our cavalry gone and our men forced into squares, the AI calls up a division of infantry to do business.


They advanced in two lines, the British in the first and the Dutch following a few hundred yards behind.


The British heavy cavalry kept watch and allowed the French no possibility of taking the initiative.


All we could do is try to attack on the flank and quickly form into squares when the enemy cavalry moved in to quiet things down.


And this from a people that boil their meat! Embarassed

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2860
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Iberalc on Sun Jul 19, 2015 8:52 am

It was a hard pill to swallow for the Imperial Army. Initially we destroyed one of their divisions, but their light cavalry brigade left us with very few horsemen in 3 divisions, Kevin's was almots gone and my pretty dragoons got almost 50% casualties.

And then with a cavalry brigade in front and another in reserve, the British stopped 3 divisions in their tracks. There were no nice gun positions to hurt those tireless cavalrymen.

This battle could not had happened with the GB game. Evil or Very Mad
avatar
Iberalc

Posts : 433
Join date : 2014-09-19
Location : Alicante

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Charmead on Sun Jul 19, 2015 2:12 pm

Ah mine is but a limited view of a brigade commander who saw "major victory" on the final screen. By the way in this game I discovered the use of the "zoom" key for the first time in my SoW career. It works pretty well, actually. Amazing what binoculars can do. Anyway Presumably we took the objective with a commissary wagon. I missed the post game discussion on TS. Is there a replay file one can grab?
avatar
Charmead

Posts : 385
Join date : 2015-06-04
Location : Washington DC

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 on Sun Jul 19, 2015 2:15 pm

we weren't even near the objective I am afraid Smile

Kevin may still have the replay... but in the future: you can also save that yourself if you saw the final victory screen...

avatar
SolInvictus202

Posts : 658
Join date : 2015-03-04
Location : Austria

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Uncle Billy on Sun Jul 19, 2015 2:37 pm

Here's a link to the replay: Ignominious Defeat

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2860
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Mr. Digby on Sun Jul 19, 2015 5:24 pm

a lot of effort into creating this one... impressive terrain features and quite diversified in landscape
What bothers me most about this map is many of the terrain features like most of the streams are tucked away at the map edges and will never feature in any battles (except passing scenery in Mark's flank marches). It's such a weird design.

I also dislike how they lay out the road grids in the towns but made no effort to show the built-up area which would be one thing early map makers DID show - everyone needed to know where the towns and villages were!

EDIT: also - go Brits! Huzzah and hoorah!

Can we have the Redcoats on the field again tonight? Either with us or against us?

...um... and maybe a map with something on it? Anything?


Last edited by Mr. Digby on Sun Jul 19, 2015 5:33 pm; edited 1 time in total

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4899
Join date : 2012-02-14
Age : 58
Location : UK Midlands

Back to top Go down

Re: KS Napoleon Mod II 1.07

Post  Sponsored content


Sponsored content


Back to top Go down

Page 2 of 3 Previous  1, 2, 3  Next

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum