Latest topics
» Impromptu Games
by MRM Yesterday at 6:32 pm

» SoW DLC Maps
by Mr. Digby Fri Jun 23, 2017 11:51 am

» WW2 PBEM Kriegsspiel
by Mr. Digby Sun Jun 18, 2017 12:38 pm

» 2017 k/spiel game schedule
by Martin Fri Jun 16, 2017 12:38 pm

» New Gettysburg Map - Shiloh
by Uncle Billy Fri Jun 16, 2017 1:22 am

» Infantry Wheeling
by Uncle Billy Thu Jun 15, 2017 8:38 pm

» Unit Stats
by Uncle Billy Tue Jun 13, 2017 10:14 pm

» Waterloo issues. Does anyone else experience these?
by Martin Tue Jun 13, 2017 1:27 pm

» Another mini-campaign idea
by Mr. Digby Fri Jun 09, 2017 6:21 pm

» KS Napoleon Mod II 1.24 & KS Supplemental Maps 1.16
by Uncle Billy Thu Jun 08, 2017 2:33 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Mr. Digby Wed Jun 07, 2017 6:49 pm

» Kriegsspiel revised rules 1828
by PeterPerla Sat Jun 03, 2017 8:39 pm

Statistics
We have 939 registered users
The newest registered user is KhandE

Our users have posted a total of 23394 messages in 1883 subjects
Log in

I forgot my password


Infantry square to support artillery

View previous topic View next topic Go down

Infantry square to support artillery

Post  skelos on Mon Sep 07, 2015 5:40 pm

All,

In playing this past Sunday, I had my artillery hammered by cavalry charges. I thought that I had squares close enough to offer support, but I did not.

What is support for artillery to benefit from nearby infantry in square? Should the square encompass parts of the artillery? Should I be within x distance (if I can even judge a small of a distance)?

Thanks,
Tom W
avatar
skelos

Posts : 65
Join date : 2015-07-30
Location : Dallas, Texas

Back to top Go down

Re: Infantry square to support artillery

Post  Uncle Billy on Mon Sep 07, 2015 5:49 pm

I usually put squares on either side of the artillery, but advance them so they are ~100 yd. past the gun line. The cavalry then seems to focus its attention on the infantry and not the arty.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2701
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: Infantry square to support artillery

Post  Mr. Digby on Mon Sep 07, 2015 11:14 pm

That's exactly what I do, about 50yds ahead. I deploy the battery first, then place a column of divisions at each end of it, about 25 yards to the flanks. I then march it forwards using the advance 50yds button, then form square, then rotate it 45deg so a point is facing the enemy. If your end guns don't seem to be firing their LOS may be blocked. In that case I shift the offending battalion away using the unit sidestep left or right button as applicable.

Sometimes I park a third battalion in column right behind the limber line and offer it forwards in square 25 yds if cavalry get really close.

Two batteries in line with three battalions forward and a 4th in back to rush to a threatened point can be an unbeatable formation.

The problem with this system is it can use up a whole brigade and if in my case you like to keep a second brigade back in reserve your whole division can be occupied just seeing off a cavalry attack.

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4704
Join date : 2012-02-14
Age : 57
Location : UK Midlands

Back to top Go down

Re: Infantry square to support artillery

Post  skelos on Tue Sep 08, 2015 3:16 pm

Thanks guys!
avatar
skelos

Posts : 65
Join date : 2015-07-30
Location : Dallas, Texas

Back to top Go down

Re: Infantry square to support artillery

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum