Latest topics
» Impromptu Games
by Uncle Billy Yesterday at 5:29 pm

» My General Staff launches today on Kickstarter!
by Dr Ezra Sidran Tue Dec 12, 2017 9:57 pm

» Quantifying the effect of the ground
by spock Tue Dec 12, 2017 3:01 pm

» Half battallion consistency
by spock Tue Dec 05, 2017 2:17 pm

» German Fotothek
by Martin Sat Dec 02, 2017 5:20 pm

» Losses table
by spock Wed Nov 29, 2017 1:34 pm

» SOWWL KS----Waterloo Historical Battle---Half Scale---- 1:7 Sprite Ratio
by Didz Sun Nov 26, 2017 2:28 pm

» Game Crashes when troops ordered into column
by mikea030 Sat Nov 25, 2017 10:47 pm

» Army level rules?
by Martin Thu Nov 23, 2017 1:13 pm

» SOWWL KS----Scaling Down Waterloo Map by 2/3rds
by Mr. Doran Thu Nov 23, 2017 12:07 am

» KS mods for SOWW?
by Uncle Billy Wed Nov 22, 2017 3:36 pm

» Just posted part 3 of my DARPA research presentation on tactical AI
by Martin Mon Nov 20, 2017 4:47 pm

Statistics
We have 996 registered users
The newest registered user is Maiorianus

Our users have posted a total of 24270 messages in 1939 subjects
Log in

I forgot my password


SDK Mod compatibility with KS Mod.

View previous topic View next topic Go down

SDK Mod compatibility with KS Mod.

Post  Jean Lafitte on Mon Jan 11, 2016 4:15 pm

According to the instructions for the KS Mod, all blocks to activate mods should be unchecked except for the three KS Mod blocks. I assume this means that one may successfully play either the SDK Mod or the KS Mod at one time exclusively. The two mods are incompatible when both are activated.

Do I have it right? The SDK Mod creates play situations that are faithful to the stock game, for example, with regard to the effects of Artillery.

Thanks very much.
avatar
Jean Lafitte

Posts : 8
Join date : 2015-06-24
Location : near the Chalmette Battlefield

Back to top Go down

Re: SDK Mod compatibility with KS Mod.

Post  Mr. Digby on Mon Jan 11, 2016 4:17 pm

I have never heard of the SDK Mod. Have you a link?

There is the SDK (Software Developer's Kit) but I wouldn't call that a mod.

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4912
Join date : 2012-02-14
Age : 58
Location : UK Midlands

Back to top Go down

SDK (Software Developer's Kit)

Post  Jean Lafitte on Mon Jan 11, 2016 6:06 pm

Yes, you've got it right. I refer to the SDK. I didn't know what "SDK" stood for or whether it was a true mod or not.

If I install the SDK, how well does it work with the KS Mod?

Thanks.
avatar
Jean Lafitte

Posts : 8
Join date : 2015-06-24
Location : near the Chalmette Battlefield

Back to top Go down

Re: SDK Mod compatibility with KS Mod.

Post  Uncle Billy on Mon Jan 11, 2016 8:07 pm

The SDK is just a collection of stock files that can be used to create a mod. It does not interact directly with the game.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2899
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: SDK Mod compatibility with KS Mod.

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum