Latest topics
» Impromptu Games
by von Moltke Yesterday at 6:35 pm

» 2017 k/spiel game schedule
by Iconoclast Yesterday at 5:24 pm

» von Moltke
by von Moltke Yesterday at 10:51 am

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Mr. Digby Fri Oct 20, 2017 4:22 pm

» 1805 Campaign on the Danube
by Mr. Digby Sun Oct 08, 2017 2:56 pm

» 1805 Project
by Mr. Digby Fri Sep 29, 2017 3:45 pm

» November Vietnam k/spiel - Ken Burns documentary this evening
by rschilla Thu Sep 28, 2017 4:08 pm

» Another historic map resource
by Martin Sat Sep 23, 2017 6:45 pm

» Units Indicators SOWG
by 81Dynamo Thu Sep 14, 2017 8:09 am

» Army level rules?
by Martin Wed Sep 13, 2017 11:10 pm

» KS Napoleon Mod II 1.24 & KS Supplemental Maps 1.16
by Mr. Digby Sun Sep 10, 2017 4:06 pm

» Map Modding Q&A
by Mr. Digby Sat Sep 09, 2017 11:53 pm

Statistics
We have 990 registered users
The newest registered user is von Moltke

Our users have posted a total of 24092 messages in 1921 subjects
Keywords

sprites  russian  

Log in

I forgot my password


Swedish Intervention: A Sub-Mod for Kriegsspiel

Page 2 of 3 Previous  1, 2, 3  Next

View previous topic View next topic Go down

How did you find version 1.1?

44% 44% 
[ 4 ]
44% 44% 
[ 4 ]
11% 11% 
[ 1 ]
0% 0% 
[ 0 ]
0% 0% 
[ 0 ]
0% 0% 
[ 0 ]
0% 0% 
[ 0 ]
0% 0% 
[ 0 ]
0% 0% 
[ 0 ]
 
Total Votes : 9

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Mr. Digby on Tue Feb 09, 2016 8:56 am

I didn't want to overwrite any KS 118 files as I think mods should always be stand-alone. I have therefore moved those folders into the SI mod. Looking at the contents of these folders I think this will work. Any comments on that? Could that affect multi-player?

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4902
Join date : 2012-02-14
Age : 58
Location : UK Midlands

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Tue Feb 09, 2016 10:55 am

Sure, while you're at it, I think the SI mod should be stickied for easier point of reference.

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Tue Feb 09, 2016 10:58 am

You will not be able to play multiplayer. There's a reason why you have to overwrite original KS files after all, I would like to avoid it myself but the game only accepts one file of the same name of a csv file. And you can't rename the file either because it won't be able to find it if you do. If you are unwilling to overwrite the files, then I suggest keeping two versions of KS. Although I don't understand why you would, since overwriting the files in the first place won't end the world. All it does is add text, not replace nor does it remove. You can safely play the KS mod with files overwritten, it won't screw anything up, I promiz.

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Tue Feb 09, 2016 10:59 am

pancerni wrote:Getting v118 first appears to have fixed everything...I loaded v118, then pulled over the Swedish intervention 112 and v118 folder, it asked me to overwrite a number of files, which I did...I then checked Swedish intervention and v118 in the mods program, resign and reloaded...haven't played yet but it looks like everything that's supposed to be there is there...thanks for your help.

No problem, only happy to help. I hope you enjoy the mod and I look forward to any feedback you might have.

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Tue Feb 09, 2016 11:44 am


VERSION 1.13 UPCOMING FEATURES









Version 1.13 is already being worked on, but because I am so early in development I still don't know all of the features that will be released with it. So, I'll keep updating this list here. I hope you enjoy version 1.12 in the meantime!



* Entirely re-balanced Sweden and France.
* New scenarios. (Battle of Peene, Battle of Wolgast, Battle of Anklam)
* Updated Readme file with even more information.
* New Swedish Cavalry sprite, the "lifehusar".
* New Swedish Cavalry sprite, the "Jemtland Mounted Rifles".
* A Work-in-progress Swedish Faction PDF-Manual
* Possibly more OOB's.
* Swedish unique rifles.
* New Splash Loading Screens that are more sweden-centric.
* New Music.


SCHEDULED FOR 2016.02.17





Last edited by Jeanathan on Wed Feb 17, 2016 2:00 pm; edited 2 times in total

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Martin on Tue Feb 09, 2016 11:51 am

Bravo Jeanathan! Please keep the updates coming Smile

Martin (J)

Martin

Posts : 2169
Join date : 2008-12-20
Location : London

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Tue Feb 09, 2016 11:55 am

Martin wrote:Bravo Jeanathan! Please keep the updates coming Smile

Martin (J)

I aim to please. Wink

I hope you'll enjoy the latest version, I say it is the best by far, but then again, I've never heard of many content updates that are bad, unless you're talking Paradox Interactive or Ubisoft. Anyways, thank you Martin.

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Martin on Tue Feb 09, 2016 12:11 pm

This sort of thing is right up my street. In any wars I tend to be attracted to the unusual, or the side shows. So I'm more interested in Swedish Napoleonic battles than in Austerlitz, and more interested in the ACW Trans Mississippi than events in Virginia.

These esoteric excursions also help to keep the games fresh for me. As well as the new flags and uniforms, you often have different army structures, and a different balance between the arms. So you might need a different approach to fighting battles.

Martin (J)

Martin

Posts : 2169
Join date : 2008-12-20
Location : London

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Mr. Digby on Tue Feb 09, 2016 3:42 pm

You will not be able to play multiplayer.
What about for those people who don't install the mod? Will they be able to play KS Mod against a person who has SI installed?

I hope you understand I am not being awkward I just get nervous and unhappy when one mod modifies another, it is never good practice.

Perhaps when SI is finished it could be fully included within KS v119?

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4902
Join date : 2012-02-14
Age : 58
Location : UK Midlands

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Tue Feb 09, 2016 4:54 pm

Mr. Digby wrote:What about for those people who don't install the mod? Will they be able to play KS Mod against a person who has SI installed?

There won't be any conflicts, I've played multiplayer games with other KS people with SI installed and nothing conflicts. All it does is add text. Basically when the game searches for a file and finds it, everything works fine. And since if you play a normal KS game online with SI installed, the game will search for the files that are being used only. Meaning it doesn't even see that there's differences in the files. It only searches for what it wants, not what it sees. So in practice, there should be no conflict at all.

Mr. Digby wrote:I hope you understand I am not being awkward I just get nervous and unhappy when one mod modifies another, it is never good practice.

I understand completely, however there is no way around it that I know of. I apologize for the inconvenience, but when the game only likes it when there's one file and no duplicates, one really is given much of a choice in the matter.

Mr. Digby wrote:Perhaps when SI is finished it could be fully included within KS v119?

I wish for SI to be intergrated at some point, but it isn't 100 % polished yet, and only when I feel like it's polished will I consider asking Kevin to add it to the original KS. I'm probably going to keep updating SI until there is nothing left to do. I'm actually closing to that point soon where the only thing I can think of is add more sprites, scenarios and maybe make some maps. We'll see.

Thanks for your reply. ^^

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Mr. Digby on Tue Feb 09, 2016 7:35 pm

And thank you as well for taking the time to be so helpful in answering my questions.

So when will we first see the brave Swedes in action?

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4902
Join date : 2012-02-14
Age : 58
Location : UK Midlands

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Tue Feb 09, 2016 8:21 pm

Hah, are you asking for screenshots or scenarios? I'm already working on a scenario, however the Lynchburg minimap seems wonky.

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Mr. Digby on Wed Feb 10, 2016 4:00 pm

I meant playing the first game using them though from what I saw after installing the mod and talking to you last night the sprite textures may need some compression.

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4902
Join date : 2012-02-14
Age : 58
Location : UK Midlands

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Wed Feb 10, 2016 4:28 pm

Mr. Digby wrote:I meant playing the first game using them though from what I saw after installing the mod and talking to you last night the sprite textures may need some compression.

I will go ahead and do some compression tests and then I'll release a hotfix.

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Version 1.125 Hotfix Released

Post  Jeanathan on Wed Feb 10, 2016 7:46 pm


VERSION 1.125 HOTFIX RELEASED








* Compressed the sprites, they are now 16bit, 4:4:4:4

Just copy it over and overwrite all the files when it asks.

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Thu Feb 11, 2016 12:12 pm


VERSION 1.128 HOTFIX RELEASED

* Fixed the swedish cuirassier sprites.
* Fixed some issues with the SI Swedish Scenarios and Maps mod.

Just copy it over and overwrite all the files when it asks.


Last edited by Jeanathan on Wed Feb 17, 2016 3:26 pm; edited 1 time in total

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

UPCOMING FEATURES OF VERSION 1.13

Post  Jeanathan on Mon Feb 15, 2016 1:27 pm


VERSION 1.13 UPCOMING FEATURES


Version 1.13 is getting close to being finished! Here are the features that will be released with it:
* Entirely re-balanced Sweden and France.
* Made the Dutch Uniforms and flags more historical(thanks to Morsey for pointing it out).
* Made the Dutch, Nassau, Baden and Spanish weapons more historical(thanks to Digby for pointing it out).
* Made the Spanish Hussars look more historical (thanks to Digby for pointing it out).
* Made the Spanish Infantry look more historical (thanks to Digby for pointing it out).
* Made the Swedish Horsetrain look more Swedish.
* Made the Swedish Officer saddle look more Swedish.
* New scenarios. (Battle of Peene, Battle of Wolgast, Battle of Anklam)
* Updated Readme file with even more information.
* Replaced the lifehorse with a new and improved sprite.
* Replaced the husar sprite with the original lifehorse sprite.
* New Swedish Cavalry sprite, the "lifehusar".
* New Swedish Cavalry sprite, the "Jemtland Mounted Rifles".
* A Work-in-progress Swedish Faction PDF-Manual
* A New OOB based on the upcoming Scenario releases.
* Swedish unique rifles added (finally).
* New Title Screen.
* New Music.
* More Swedish Sound Effects.


SCHEDULED FOR 2016.02.17








Last edited by Jeanathan on Wed Feb 17, 2016 3:25 pm; edited 4 times in total (Reason for editing : Added more features.)

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Version 1.2 Trailer

Post  Jeanathan on Tue Feb 16, 2016 1:56 pm

Whilst waiting for version 1.13, I thought this would be a nice treat to all those who are waiting.
Enjoy the upcoming version 1.2's trailer!

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  pancerni on Wed Feb 17, 2016 12:50 am

Always good to see Sweden in her military apex...Charles XII and the Great Northern War...unfortunately not Napoleonics.

pancerni

Posts : 7
Join date : 2015-09-07

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Wed Feb 17, 2016 9:01 am

pancerni wrote:...unfortunately not Napoleonics.

Maybe that corresponds with how "well" they did in the actual napoleonic wars. xP

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Version 1.13 Released

Post  Jeanathan on Wed Feb 17, 2016 2:27 pm


VERSION 1.13 FEATURES




Version 1.13 is now released, these are the features released with it:
* Entirely re-balanced Sweden and France.
* Made the Dutch Uniforms and flags more historical(thanks to Morsey for pointing it out).
* Made the Dutch, Nassau, Baden and Spanish weapons more historical(thanks to Digby for pointing it out).
* Made the Spanish Hussars look more historical (thanks to Digby for pointing it out).
* Made the Spanish Infantry look more historical (thanks to Digby for pointing it out).
* Made the Swedish Horsetrain look more Swedish.
* Made the Swedish Officer saddle look more Swedish.
* New scenarios. (Battle of Peene, Battle of Wolgast, Battle of Anklam)
* Updated Readme file with even more information.
* Replaced the lifehorse with a new and improved sprite.
* Replaced the husar sprite with the original lifehorse sprite.
* New Swedish Cavalry sprite, the "lifehusar".
* New Swedish Cavalry sprite, the "Jemtland Mounted Rifles".
* A Work-in-progress Swedish Faction PDF-Manual
* A New OOB based on the upcoming Scenario releases.
* Swedish unique rifles added (finally).
* New Title Screen.
* New Music.
* More Swedish Sound Effects.


RELEASED










Last edited by Jeanathan on Tue Feb 23, 2016 5:42 pm; edited 5 times in total

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Mr. Digby on Wed Feb 17, 2016 3:19 pm

Hi Jeanathan, thanks for the update. What about the KS Mod files that were overwritten by the previous version? Do we need to find and reset those?

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4902
Join date : 2012-02-14
Age : 58
Location : UK Midlands

Back to top Go down

UPCOMING FEATURES OF VERSION 1.14

Post  Jeanathan on Wed Feb 17, 2016 3:20 pm


VERSION 1.14 NEEDS YOU!




Version 1.14 is now in early development.
I have big plans for this version, especially when it comes to community interaction.
That's right, I want the community to be deciding on what features they would like to see in the Community Edition of Version 1.14.
Please tell me what you would like to see and If it is possible to do, then I will add it to the feature list.
I'd very much would like to hear what you want next besides the other features I already have planned.
Your voice will matter, especially in this rural community.


Last edited by Jeanathan on Wed Feb 17, 2016 3:30 pm; edited 3 times in total

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Jeanathan on Wed Feb 17, 2016 3:22 pm

Digby wrote:Hi Jeanathan, thanks for the update. What about the KS Mod files that were overwritten by the previous version? Do we need to find and reset those?

Not at all. All you need to do is re-overwrite it with the new files.
Only the Swedish Mod and its affiliated mods discounting the KS mod.

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Version 1.131 Hotfix Released

Post  Jeanathan on Wed Feb 17, 2016 5:11 pm


VERSION 1.131 HOTFIX




There was a tiny, tiny mistake when naming the mod folder. There was a dot in the mod folder name which shouldn't have been there.

Just redownload the mod and you'll be fine. The download preview link should say "Version 1.131"
The Upload is finished, you should now be able to download it.

Jeanathan

Posts : 132
Join date : 2015-11-27
Age : 19
Location : Gotland, Sweden

Back to top Go down

Re: Swedish Intervention: A Sub-Mod for Kriegsspiel

Post  Sponsored content


Sponsored content


Back to top Go down

Page 2 of 3 Previous  1, 2, 3  Next

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum