Latest topics
» Ask for help, my KSMOS has encountered a lot of problems.
by xiyunhong Today at 4:18 am

» Impromptu Games
by MRM Yesterday at 4:01 pm

» AARs - post here all after battle comments and replay files
by Uncle Billy Sat Jul 22, 2017 9:25 pm

» Picket-Pettigrew-Trimble conversion to Portugal
by Mr. Digby Fri Jul 21, 2017 5:54 pm

» Whats wrong with the Guards?
by Uncle Billy Fri Jul 21, 2017 2:48 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by xiyunhong Fri Jul 21, 2017 10:51 am

» A Courier from China
by Didz Fri Jul 21, 2017 10:45 am

» Unlocking all the scenario's
by Didz Sat Jul 15, 2017 11:05 pm

» Steam Community Guide
by Didz Sat Jul 15, 2017 7:05 am

» Our Chinese Friend
by Didz Fri Jul 14, 2017 4:21 pm

» Future games - where to look?
by Didz Fri Jul 14, 2017 7:05 am

» Looking to play
by Uncle Billy Fri Jul 14, 2017 12:39 am

Statistics
We have 953 registered users
The newest registered user is kyser

Our users have posted a total of 23709 messages in 1903 subjects
Keywords

Log in

I forgot my password


KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

View previous topic View next topic Go down

KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Uncle Billy on Tue May 17, 2016 2:29 pm

A new version of the KS Napoleon Mod, (version 1.19) and the KS Supplemental Maps, (version 1.13) has been uploaded. The links are in the first post of this thread: Setup for SOWWL Napoleon Games

Two new maps, German Chickamauga, (thanks to Mark Tewes), and Russian Winter Alpine, (thanks to Crikey), maps are added.
Cavalry has been remodeled. It is now in regimental units rather than in squadrons. This forces the cavalry to behave in a much more historic manner. No more scalpel-like thrusts, darting in between friendly infantry units to attack a vulnerable enemy battalion. Now enough space has to be created in the line to allow passage or the cavalry has to move to the flanks of the line. This results in battles where the cavalry does not become involved until the latter stages when it acts as a hammer. Another consequence is that it gives the infantry commander more time to see a threat develop and respond appropriately.

OOBs have been converted so the cavalry is in regimental formations. The old squadron level OOBs are there too. They all begin with OOB_SB_KS_NAP_SQN.

A few other map tweaks and minor AI behavior changes.

Lastly, everyone's favorite Austrian march music has been replaced. I know a few will be heartbroken. Sad

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2774
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Martin on Tue May 17, 2016 2:58 pm

Lastly, everyone's favorite Austrian march music has been replaced. I know a few will be heartbroken. Sad

Thank heavens.  One devoutly hopes that as part of this latest upgrade the entire Austrian regimental band has been take out and shot!

Burlington H Grumble, Music Correspondent, La Monde

Martin

Posts : 2159
Join date : 2008-12-20
Location : London

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Mr. Digby on Tue May 17, 2016 4:27 pm

Thanks Kevin. Nice work. I wasn't aware you were working on a v1.19 otherwise I'd have asked that NSDs Prussian landwehr cavalry sprite be included as we sorely need it for the campaign. Can it please be added?

Its quite different from the existing Prussian uhlan.

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4790
Join date : 2012-02-14
Age : 57
Location : UK Midlands

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Uncle Billy on Tue May 17, 2016 6:10 pm

Try using the stock Prussian lancers. They are pretty close and certainly different from what we use, (class name UGLB_PR_Cav_1).

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2774
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Mr. Digby on Tue May 17, 2016 6:46 pm

I tried those Kevin, but they just look like line Uhlans. The Landwehr uniform is very distinct. There's really no other cavalry like them since they wear the cavalry frock coat or Überrock and generally have leather shako covers while on campaign.

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4790
Join date : 2012-02-14
Age : 57
Location : UK Midlands

Back to top Go down

Question about 1.19

Post  conjotter on Wed May 18, 2016 2:02 pm

Hi.

In this new version (1.19), will commanders still die if they get within a few hundred yards to an enemy unit?

I'm still using 1.17 to avoid this. I play solo.

Thanks.

conjotter

Posts : 10
Join date : 2016-01-04

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Uncle Billy on Wed May 18, 2016 2:50 pm

That is removed from SP play. It is still there in MP.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2774
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  MajorByrd on Sat May 21, 2016 7:37 pm

None of my hotkeys seem to work with Waterloo. I tried it in stock, but TC (1 before), cycling through the OOB (up, down etc), none of those work. Am I missing something? I still got Garniers old hotkey.csv flying around. Haven't tried to force it on Waterloo (don't know if I could) because I can't seem to get the basics to work.
avatar
MajorByrd

Posts : 232
Join date : 2012-07-30

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Uncle Billy on Sat May 21, 2016 8:05 pm

It sounds as if you missing the file keyboard.csv which is located in \My Documents\SOWWL.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2774
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Thanks

Post  conjotter on Mon May 23, 2016 1:09 am

Hi folks.

Just a big thank-you to whoever is responsible for 1.19 and the new maps.

Regards, CJ.


conjotter

Posts : 10
Join date : 2016-01-04

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Mr. Digby on Mon May 23, 2016 8:16 am

That would be Kevin, but don't pour on the accolades too thickly as he tends to let his head swell and sit back to bask in his own glory. This is a disaster for future mod versions. He needs to be kept busy so he doesn't get out of practice. I tend to find that a minor complaint about something is enough to spur him on. Wink

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4790
Join date : 2012-02-14
Age : 57
Location : UK Midlands

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Grog on Sat Jun 04, 2016 2:11 pm

Thanks Kevin

Unfortunately, I havn't played it much as I am still getting unresponsive AI enemy in SP and have been looking elsewhere for my SP fun.

The good news is that I have finally got a job with normal hours and hopefully more opportunity for MP gaming. It will start around September.

I've got a week off, so hopefully join you for a game this week

Mike

avatar
Grog

Posts : 557
Join date : 2012-08-31
Age : 48
Location : Nottingham, England

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Uncle Billy on Sat Jun 04, 2016 2:44 pm

About time. Very Happy

Read the AI section of the Scenario Generator pdf for some ideas on how to make the AI side follow your general intentions. The scenarios that are included in the mod show the type of AI behavior you can expect.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2774
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Mr. Digby on Sat Jun 04, 2016 4:07 pm

Hi Grog, good news. I look forwards to seeing you more often on the battlefield.

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4790
Join date : 2012-02-14
Age : 57
Location : UK Midlands

Back to top Go down

Re: KS Napoleon Mod II 1.19 & KS SOW Supplemental Maps 1.13

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum