Latest topics
» Deciphering the AI system
by Uncle Billy Yesterday at 10:08 pm

» Impromptu Games
by MRM Sun Apr 22, 2018 7:21 pm

» New Player Intro
by Uncle Billy Sun Apr 22, 2018 4:51 am

» 2018 AGM and Club Election
by Uncle Billy Sat Apr 21, 2018 3:45 pm

» 1914 WW1 Kriegsspiel
by Iconoclast Fri Apr 20, 2018 6:09 pm

» Sunday 22 April 2018 Kriegsspiel
by Martin Sat Apr 14, 2018 12:57 pm

» Small beginner group looking to find a home in North America.....
by Tactical Wargamer Fri Apr 13, 2018 2:05 pm

» AI OPTIONS
by Uncle Billy Mon Apr 09, 2018 8:28 pm

» SOWWL Napoleon Mod 1.27 Released
by Uncle Billy Thu Apr 05, 2018 4:23 pm

» Issues with Peninsula OOB
by Uncle Billy Thu Apr 05, 2018 12:38 am

» Creating OOB mod procedure?
by Uncle Billy Tue Apr 03, 2018 4:10 pm

» Free ACW maps
by Martin Tue Mar 20, 2018 5:14 pm

Statistics
We have 1012 registered users
The newest registered user is Odovacer

Our users have posted a total of 24606 messages in 1965 subjects
Log in

I forgot my password


Need help with Kriegsspiel rules

Go down

Need help with Kriegsspiel rules

Post  Dr Ezra Sidran on Tue Jun 21, 2016 3:39 pm

I am working on a PC Kriegsspiel entitled General Staff and I have a rules question.

What should I do in the following situation?


I’ve got a jam on a road and the lead unit can’t turn fully to continue on the road. There are a couple of ways I can handle it:
1. Let units of the same side pass through each other but at a movement cost penalty.
2. Enforce strict ‘no stacking’ rule and make the entire column back up on the road until the lead unit can turn and proceed.

Is there a Kriegsspiel rule that covers this? What’s the most authentic solution? What’s the best gameplay solution?

Dr Ezra Sidran

Posts : 83
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: Need help with Kriegsspiel rules

Post  Druid_ian on Tue Jun 21, 2016 11:14 pm

why can't the lead unit continue. I think you are misunderstanding how the blocks are used. in the Riesswitz game universe the length of the block indicates the frontage of the unit in combat not the length the unit occupies on a road. effectively a unit marching down a road only needs to take into account where the leading edge of the unit is and how much space the unit takes on the road but this unit will conform to the road shape. since the block we use to represent the unit is rectangular we cannot make the unit conform to road shape so must abstract it when placing the block. we do this by placing the block where the front rank of the unit is and ignoring what the rest of the block is doing. so if a unit takes up 500m of road space and there is a 10m gap between units the next unit is placed 510m along the road the blocks may overlap but the only point we are concerned with is where the front rank of the first unit has reached and where the front rank of the second and subsequent units has reached

Druid_ian

Posts : 34
Join date : 2009-01-05
Age : 57
Location : Preston, Lancashire, United Kingdom

Back to top Go down

Re: Need help with Kriegsspiel rules

Post  midgetmanifesto on Wed Jun 22, 2016 6:03 am

Speaking as a table top wargamer, traffic control is usually a huge headache in napoleonic games. Columns probably shouldn't be able to march through one another on a road (if roads give a movement bonus). You might choose to allow movement with 'offroad' speed (to represent the unit moving on the shoulder). You could just have the unit pathfind off the road in order to maintain a no stacking rule.

One thing to consider is the scale of the unit. On higher level games a unit would represent the area of control of a bunch of smaller units with spaces between them. In this case it's probably very much feasible for units to move through each other (but bad news if they get caught in a fight during this transition). When 'zoomed in' more, a unit is probably the actual footprint of the men so shouldn't really allow passage.
avatar
midgetmanifesto

Posts : 141
Join date : 2014-12-20
Location : Vancouver, BC, Canada

Back to top Go down

Re: Need help with Kriegsspiel rules

Post  Mr. Digby on Wed Jun 22, 2016 9:55 am

I would suggest the second option. A 'no stacking' rule. You could alternatively specify a minimum distance between units on a road so their blocks do not collide in this way. I would also suggest that your artillery 'blocks' on roads should be far longer than the symbol you are using. An artillery battery in a road column has dozens of vehicles and would occupy much more road distance than an infantry battalion or cavalry squadron. You might want to change the counter the unit uses for a road march formation.

In addition if your counters in that picture represent battalions or squadrons you should think about including a 'supply' or 'baggage' unit marker as well. These should probably be included at the ratio of one per brigade to represent the support elements of the brigade. It ought to probably take up as much road distance as all the combat units of the brigade COMBINED.

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4933
Join date : 2012-02-14
Age : 58
Location : UK Midlands

Back to top Go down

Thanks for the help!

Post  Dr Ezra Sidran on Wed Jun 22, 2016 3:00 pm

I've received good advice and excellent arguments for both options.

I am probably learning towards enforcing a strict 'no stacking' rule. This will mean the whole column will have to back up on the road until the lead unit properly situated on the road.

Dr Ezra Sidran

Posts : 83
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: Need help with Kriegsspiel rules

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum