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KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

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KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

Post  Uncle Billy on Tue Jul 19, 2016 6:29 pm

This version of the KS mod contains some major AI changes.  affraid
The links to the 3 mods  can be found in the first post of the KS Mod Thread: Setup For SOWWL Napoleon Mod

1. Infantry which has been forced into squares by enemy cavalry that is not supported by their own infantry will now slowly advance towards the cavalry to drive it off.
2. The suicidal artillery advances into the enemy's line which often occur as the two armies meet has been largely eliminated.  The battery commander should order a halt before his guns get too close and are destroyed by enemy fire.
3. Guns will now fallback by recoil automatically if they start to experience significant casualties.
4. With all the artillery improvements in the last couple of mod versions, it is time to level the playing field a bit.  Guns should stop firing when friendly troops move in front of them.  Firing canister and solid shot through friendly troops within ~150 yards should stop.
5. Artillery accuracy and rate of fire will decrease significantly after 30-40 minutes of continuous fire.
6. Cavalry should avoid heavy woods, woods, towns, stone walls and rough terrain when attacking.
7. Infantry brigades now fight in double line formations.  This makes the battlefield much less congested.  Battalions spend much less time marching around and trying to get into position.
8. Numerous minor fixes to the AI code to make it behave in a more logical and appropriate manner.
9. The toolbar has been revised.  The infantry, cavalry, artillery tabs have been removed.  Now it automatically 'knows' what type of unit has been selected and displays the proper formations.
10. The NSD Prussian landwehr cavalry sprites have been added.

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I can make this march and I will make Georgia howl.
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Re: KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

Post  CaptainAndrew on Tue Jul 19, 2016 7:23 pm

https://www.youtube.com/watch?v=FJbmB9k2Y88

5. Artillery accuracy and rate of fire will decrease significantly after 30-40 minutes of continuous fire.

If I order to halt fire even for a brief period, will this then reset? Or are you using fatigue and the effects of its loss on the accuracy and RoF of guns, to implement this change, i.e. increased the amount of fatigue that is lost after each shot? Or is it a change of a different nature?

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Re: KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

Post  Uncle Billy on Tue Jul 19, 2016 7:38 pm

I use the fatigue effect. Halting fire will allow the gun to rest. We have actually been playing with this implemented for about 2 weeks now.

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Re: KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

Post  Iberalc on Mon Jul 25, 2016 12:34 pm

Hi gents,
I am getting a broken link message when trying to download the KS Mod 1,22

Best regards.
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Re: KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

Post  Guest on Mon Jul 25, 2016 1:01 pm

Hello Pepe,

Hope all is well with you and your family.

When we tested the new KS 1.22 mod there was a small issue and kevin had to change a few things in the dll.  I would think that once Kevin thinks it is fixed he will repost it.

I will make sure he knows you are waiting for it.

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Re: KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

Post  Uncle Billy on Mon Jul 25, 2016 2:04 pm

Hi Pepe, nice to hear from you again. I updated the mod yesterday and forgot to post a new link. It is all fixed now. Sorry about that. Join us for a game sometime. There have been quite a few changes since you last played.

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Uncle Billy

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Re: KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

Post  Mr. Digby on Mon Jul 25, 2016 5:18 pm

...and we need another cavalry commander!

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The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
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Re: KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

Post  Iberalc on Mon Jul 25, 2016 6:05 pm

Hi Mike, Kevin, Martin and all the KS crowd,

I have been very busy with my job and family, these 2 officer cadets of mine are getting stronger and smarter than their father.

I just reinstalled SOWWL and the new patch to 1.01, I am going to install the KS mod and will be needing some practice, I haven't played for 7 months.
Just started a sand box to check everything was working and I felt very weird. Mad

Next week I will be on holidays for a month and will do my best to join you for a game.

See you soon lads. Wink
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Re: KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

Post  Guest on Mon Jul 25, 2016 6:22 pm

cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers

Hope to see you soon Pepe!

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Re: KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

Post  Mr. Digby on Mon Jul 25, 2016 6:49 pm

Good news. You need to watch those little aide-de-camps, they get sneakier as they get older.

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
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Re: KS Napoleon Mod 1.22, KS Sprites 1.03, KS Supplemental Maps 1.14 Released

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