Latest topics
» Impromptu Games
by Uncle Billy Today at 3:21 pm

» 1914 WW1 Kriegsspiel
by Master of Europe Today at 12:37 pm

» Leaders and cavalry go underground?
by Grog Thu Mar 15, 2018 8:50 pm

» Sunday 22 April 2018 Kriegsspiel
by Martin Sun Mar 11, 2018 4:07 pm

» KS Napoleon Mod Player's Manual
by zu Pferd Sat Mar 10, 2018 2:21 am

» ✯ TWC - PBEM Strategy Wargaming Club ✯
by Lancier Fri Mar 09, 2018 10:05 am

» Ferraris maps of Belgium
by Tim Carne Tue Feb 27, 2018 1:24 am

» Game Crashes when troops ordered into column
by Uncle Billy Mon Feb 26, 2018 3:11 pm

» WW2 player travelling back in time
by Josey Wales Sun Feb 25, 2018 7:12 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Mark87 Sat Feb 17, 2018 6:22 pm

» 2018 k/spiel game schedule
by Martin Thu Feb 15, 2018 1:17 pm

» Hello, I’m back
by Master of Europe Sun Jan 28, 2018 10:42 pm

We have 1010 registered users
The newest registered user is cratcliffe300

Our users have posted a total of 24490 messages in 1956 subjects
Log in

I forgot my password

Technical question

Go down

Technical question

Post  rschilla on Thu Oct 20, 2016 6:31 am

Not sure if this is a KS issue or not.

We started screwing around with Army Level games just for the hell of it and I noticed that all officers begin with Take Charge From AI in effect. Given the tendency of units to start wandering around on their own I was wondering if there was a way to implement that on other sized scenarios. I looked at the 'options' screens and didn't see anything obvious and also the sow:wl.ini file again with no obvious mechanism.

Can this be done with a corps sized game?


Posts : 154
Join date : 2016-09-12
Location : Arizona, US

Back to top Go down

Re: Technical question

Post  Mr. Digby on Thu Oct 20, 2016 4:02 pm

I think this is hard-coded. IIRC NSD took some flak from users about how hard it was to play army level games because many players endured a monster click-fest at the start trying to stop the AI doing its thing, so I think (not 100% sure) they switched off the AI for army level scenarios. I think corps and below the AI is enabled at the start.

In case I am wrong you might also ask this on the NSD forum where a dev can answer.

Even if we could enable this feature I do not think the KS team would want to as many of the MP games we play rely on the AI being active.

The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
Mr. Digby

Posts : 4933
Join date : 2012-02-14
Age : 58
Location : UK Midlands

Back to top Go down

Re: Technical question

Post  rschilla on Thu Oct 20, 2016 6:24 pm

Thanks, again. I've been to NSD's forums. I'll see what they have to say.


Posts : 154
Join date : 2016-09-12
Location : Arizona, US

Back to top Go down

Re: Technical question

Post  Sponsored content

Sponsored content

Back to top Go down

Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum