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Technical question

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Technical question

Post  rschilla on Thu Oct 20, 2016 6:31 am

Not sure if this is a KS issue or not.

We started screwing around with Army Level games just for the hell of it and I noticed that all officers begin with Take Charge From AI in effect. Given the tendency of units to start wandering around on their own I was wondering if there was a way to implement that on other sized scenarios. I looked at the 'options' screens and didn't see anything obvious and also the sow:wl.ini file again with no obvious mechanism.

Can this be done with a corps sized game?

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Re: Technical question

Post  Mr. Digby on Thu Oct 20, 2016 4:02 pm

I think this is hard-coded. IIRC NSD took some flak from users about how hard it was to play army level games because many players endured a monster click-fest at the start trying to stop the AI doing its thing, so I think (not 100% sure) they switched off the AI for army level scenarios. I think corps and below the AI is enabled at the start.

In case I am wrong you might also ask this on the NSD forum where a dev can answer.

Even if we could enable this feature I do not think the KS team would want to as many of the MP games we play rely on the AI being active.

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The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
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Re: Technical question

Post  rschilla on Thu Oct 20, 2016 6:24 pm

Thanks, again. I've been to NSD's forums. I'll see what they have to say.

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