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Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
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Setting up the Gettysburg multiplayer
I have read in the current PCFORMAT 260, which incidentally has four pages on creating a VPN for gaming (and something about that on its associate website too), that the Hamachi VPN download is free for a trial period only. Am therefore holding off downloading it until shortly before the game, in case the trial period runs out in the meantime. Does the Teamspeak download operate in a similar way?
I note however that the PCFORMAT review states that VPNs “neatly sidestep routing and firewall issues”, which is encouraging. Players will still need to disable popups like Fliptoast which could potentially interrupt the actual game at a crucial moment, though I do not think bring it down completely.
With regard to the actual game, I ran the corps tutorial again over the weekend, having now read completely through the manual. Scored a minor victory this time, but unwisely continued the battle, and the pesky AI Rebs crept up on both east and west sides of Gettysburg, where I could not see them, converting my minor victory into a disastrous rout. They have obviously assimilated something from their previous defeat – and I have learnt nothing from my earlier victory
Intending to check out Les Grognards too.
I note however that the PCFORMAT review states that VPNs “neatly sidestep routing and firewall issues”, which is encouraging. Players will still need to disable popups like Fliptoast which could potentially interrupt the actual game at a crucial moment, though I do not think bring it down completely.
With regard to the actual game, I ran the corps tutorial again over the weekend, having now read completely through the manual. Scored a minor victory this time, but unwisely continued the battle, and the pesky AI Rebs crept up on both east and west sides of Gettysburg, where I could not see them, converting my minor victory into a disastrous rout. They have obviously assimilated something from their previous defeat – and I have learnt nothing from my earlier victory
Intending to check out Les Grognards too.

King_Rufus- Posts: 71
Join date: 2009-01-04
Re: Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
I have read in the current PCFORMAT 260, which incidentally has four pages on creating a VPN for gaming (and something about that on its associate website too), that the Hamachi VPN download is free for a trial period only. Am therefore holding off downloading it until shortly before the game, in case the trial period runs out in the meantime. Does the Teamspeak download operate in a similar way?
Many thanks Your Majesty; that's clearly something we need to check for both applications.
I note however that the PCFORMAT review states that VPNs “neatly sidestep routing and firewall issues”, which is encouraging. Players will still need to disable popups like Fliptoast which could potentially interrupt the actual game at a crucial moment, though I do not think bring it down completely.
Yes it's encouraging. We do just need to check though that sidestepping routing and firewall issues does not weaken security. It's probably not a problem, as VPNs are now in widespread use, but I know that security is at the top of David's list for investigation.
With regard to the actual game, I ran the corps tutorial again over the weekend, having now read completely through the manual. Scored a minor victory this time, but unwisely continued the battle, and the pesky AI Rebs crept up on both east and west sides of Gettysburg, where I could not see them, converting my minor victory into a disastrous rout. They have obviously assimilated something from their previous defeat – and I have learnt nothing from my earlier victory
I was distressed to hear of this. Do not blame yourself, sire. The defeat was doubtless due to your flunkies.
Martin
Many thanks Your Majesty; that's clearly something we need to check for both applications.
I note however that the PCFORMAT review states that VPNs “neatly sidestep routing and firewall issues”, which is encouraging. Players will still need to disable popups like Fliptoast which could potentially interrupt the actual game at a crucial moment, though I do not think bring it down completely.
Yes it's encouraging. We do just need to check though that sidestepping routing and firewall issues does not weaken security. It's probably not a problem, as VPNs are now in widespread use, but I know that security is at the top of David's list for investigation.
With regard to the actual game, I ran the corps tutorial again over the weekend, having now read completely through the manual. Scored a minor victory this time, but unwisely continued the battle, and the pesky AI Rebs crept up on both east and west sides of Gettysburg, where I could not see them, converting my minor victory into a disastrous rout. They have obviously assimilated something from their previous defeat – and I have learnt nothing from my earlier victory
I was distressed to hear of this. Do not blame yourself, sire. The defeat was doubtless due to your flunkies.
Martin
Martin- Posts: 1083
Join date: 2008-12-20
Hamachi
Have a look on the Hamachi website https://secure.logmein.com/welcome/managehamachi/
This mentions a free version for up to 16 gamers, non-commercial use only - details pasted below.
"The free version of LogMeIn Hamachi can be used 100% free for non-commercial use and is limited to 16 computers.
Non-commercial use is defined as individuals using the product for personal use, such as a gaming or family network, and non-profit institutions (as defined by the IRS as a 501c corporation or similarly situated international non-profits).
The free version may be used for a limited 14-day evaluation period in a commercial environment. However, it is not licensed for use within for-profit businesses, government institutions (federal, state, local), educational institutions (including universities and state or local school systems), and any individuals using Hamachi on behalf of such entities or institutions.
Prior to subscribing to the Hamachi free version, you will be asked to verify you are using it for non-commercial purposes.*"
Tim Carne- Posts: 23
Join date: 2008-12-26
Re: Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
Sounds reassuring. Many thanks Tim.
In other news, am having a 'teach-in' tomorrow with David Commerford, who is the proud possessor of a superfast broadband connection. Am going to take him through a sample sandbox game of the kind we might do multiplayer, and also show him how to set-up a scenario and host a game.
Martin
In other news, am having a 'teach-in' tomorrow with David Commerford, who is the proud possessor of a superfast broadband connection. Am going to take him through a sample sandbox game of the kind we might do multiplayer, and also show him how to set-up a scenario and host a game.
Martin
Martin- Posts: 1083
Join date: 2008-12-20
Setting up the Gettysburg multiplayer II
Thanks Tim for clearing up the amibiguity on the Hamachi website.
Came across this [on the Gameranger site], which sheds a tiny glimmer of light on the several pages of technobabble David C and I found in the Gettysburg manual:
“If you have a broadband internet connection chances are your [computer] is behind a router. The main purpose of a router is to share your internet connection across multiple computers. Unfortunately, this often causes problems for hosting internet games. Most Internet Service Providers (ISP's) supply a single internet address for you to use. This is your external or public IP address. The router uses this address, but the router allows your [computer]s to have one or more local or private IP addresses too. These local or private IP addresses can only be seen from your network and are usually of the form 192.168.x.x or 10.0.x.x. The process is known as Network Address Translation (NAT) or IP Masquerading. The router also has its own local/private IP address in addition to the external/public IP address.
When you host a game, other joining players need to be able to connect to your [computer], but when the incoming connection request reaches your router, your router does not know which [computer] it should forward the request to, so instead it just ignores the request. This is what is happening when other players are unable to join your hosted games.
The solution is to configure your router to do port forwarding/port mapping. This tells the router to forward requests from certain games directly to your [computer]'s local/private IP address. Game connection requests are identified by port numbers that distinguish them from other internet data such as email or web. The catch is that this configuration is a little different for each type of router, and the port numbers for each game are usually different. To make matters worse, there are two different types of port number, TCP and UDP, but depending on your router, you may not need to know this.
Refer to your router's instruction manual for details (and contacting your ISP may also help), but most routers use web browser based configuration. To do this, enter your router's local/private IP address into your web browser. Most router addresses are either 192.168.1.1 or 192.168.2.1, but you can find your router's address under Network in System Preferences”.
It is stated in the VPN forums that should you have software from multiple VPNs installed, you need to disable those not being used, in your System Preferences/Network menu, otherwise they may interfere with the one in use. Some contributors also say it may be necessary for the host, and possibly the players, to suspend any operative firewalls including Windows and AVG, and also any operative virus checkers; others say this is dangerous and is not necessary. I got the impression that fiddling with routers as above may carry a slight risk of permanent system damage too!
Dazed and Confused? Why wouldn’t you be?
Checked out Histwar’s LES GROGNARDS site, too, though have not yet downloaded the game, which costs about 30 euros in its cheapest configuration. There is a very nice .pdf manual readable there, which does indeed mention the use of courier dispatches in multiplayer games. It seems to be a tactical game on the same sort of scale as Gettysburg, and with graphic quality almost as good. On my list for Santa
Came across this [on the Gameranger site], which sheds a tiny glimmer of light on the several pages of technobabble David C and I found in the Gettysburg manual:
“If you have a broadband internet connection chances are your [computer] is behind a router. The main purpose of a router is to share your internet connection across multiple computers. Unfortunately, this often causes problems for hosting internet games. Most Internet Service Providers (ISP's) supply a single internet address for you to use. This is your external or public IP address. The router uses this address, but the router allows your [computer]s to have one or more local or private IP addresses too. These local or private IP addresses can only be seen from your network and are usually of the form 192.168.x.x or 10.0.x.x. The process is known as Network Address Translation (NAT) or IP Masquerading. The router also has its own local/private IP address in addition to the external/public IP address.
When you host a game, other joining players need to be able to connect to your [computer], but when the incoming connection request reaches your router, your router does not know which [computer] it should forward the request to, so instead it just ignores the request. This is what is happening when other players are unable to join your hosted games.
The solution is to configure your router to do port forwarding/port mapping. This tells the router to forward requests from certain games directly to your [computer]'s local/private IP address. Game connection requests are identified by port numbers that distinguish them from other internet data such as email or web. The catch is that this configuration is a little different for each type of router, and the port numbers for each game are usually different. To make matters worse, there are two different types of port number, TCP and UDP, but depending on your router, you may not need to know this.
Refer to your router's instruction manual for details (and contacting your ISP may also help), but most routers use web browser based configuration. To do this, enter your router's local/private IP address into your web browser. Most router addresses are either 192.168.1.1 or 192.168.2.1, but you can find your router's address under Network in System Preferences”.
It is stated in the VPN forums that should you have software from multiple VPNs installed, you need to disable those not being used, in your System Preferences/Network menu, otherwise they may interfere with the one in use. Some contributors also say it may be necessary for the host, and possibly the players, to suspend any operative firewalls including Windows and AVG, and also any operative virus checkers; others say this is dangerous and is not necessary. I got the impression that fiddling with routers as above may carry a slight risk of permanent system damage too!
Dazed and Confused? Why wouldn’t you be?
Checked out Histwar’s LES GROGNARDS site, too, though have not yet downloaded the game, which costs about 30 euros in its cheapest configuration. There is a very nice .pdf manual readable there, which does indeed mention the use of courier dispatches in multiplayer games. It seems to be a tactical game on the same sort of scale as Gettysburg, and with graphic quality almost as good. On my list for Santa

King_Rufus- Posts: 71
Join date: 2009-01-04
Hello/ Hamachi
First of all let me introduce myself:
I'm the aforementioned David James, which makes me Martin's youngest (and of course favourite) son! I figured, given that many of you may be unsure about Hamachi, that i should finally join the kriegsspiel forum, its been a long time coming but i've made my way here now!
Just to let you all know, the term has finished for me so feel free to throw any Hamachi related queries my way and ill do my best as our apparent expert to answer them :S
I also wanted to throw my two cents in on a couple of points:
firstly, this is just my preference and im happy to play either way, but i think it would probably be a waste of an opportunity if we didn't, at least eventually, go for a big human vs human battle, would be a great experience for all i'm sure. that said i appreciate the need to get to grips with the technology/ game itself by going slowly at first, which leads me onto my second point....
regarding hamachi, i have always found it to be a very simple, effective and generally pretty handy piece of kit, that said there are a couple of potential security issues that im currently researching. so far i think it still looks very promising but i'll make sure dad includes full details in his user-guide document. if anybody cannot wait, i have found a pretty gd FAQ online at
terrariaonline.com (i would post the whole link but the evil forum overlord has told me i can't post links until ive been a member for 7 days so wht you gunna do eh?)
hopefully this should explain a few easy fixes to the security problem. overall though my ball is still firmly in the hamachi court!
all the best
David
I'm the aforementioned David James, which makes me Martin's youngest (and of course favourite) son! I figured, given that many of you may be unsure about Hamachi, that i should finally join the kriegsspiel forum, its been a long time coming but i've made my way here now!
Just to let you all know, the term has finished for me so feel free to throw any Hamachi related queries my way and ill do my best as our apparent expert to answer them :S
I also wanted to throw my two cents in on a couple of points:
firstly, this is just my preference and im happy to play either way, but i think it would probably be a waste of an opportunity if we didn't, at least eventually, go for a big human vs human battle, would be a great experience for all i'm sure. that said i appreciate the need to get to grips with the technology/ game itself by going slowly at first, which leads me onto my second point....
regarding hamachi, i have always found it to be a very simple, effective and generally pretty handy piece of kit, that said there are a couple of potential security issues that im currently researching. so far i think it still looks very promising but i'll make sure dad includes full details in his user-guide document. if anybody cannot wait, i have found a pretty gd FAQ online at
terrariaonline.com (i would post the whole link but the evil forum overlord has told me i can't post links until ive been a member for 7 days so wht you gunna do eh?)
hopefully this should explain a few easy fixes to the security problem. overall though my ball is still firmly in the hamachi court!
all the best
David
DJ91- Posts: 2
Join date: 2011-12-07
Re: Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
DJ91 wrote:First of all let me introduce myself:
I'm the aforementioned David James, which makes me Martin's youngest (and of course favourite) son! I figured, given that many of you may be unsure about Hamachi, that i should finally join the kriegsspiel forum, its been a long time coming but i've made my way here now!
Just to let you all know, the term has finished for me so feel free to throw any Hamachi related queries my way and ill do my best as our apparent expert to answer them :S
I also wanted to throw my two cents in on a couple of points:
firstly, this is just my preference and im happy to play either way, but i think it would probably be a waste of an opportunity if we didn't, at least eventually, go for a big human vs human battle, would be a great experience for all i'm sure. that said i appreciate the need to get to grips with the technology/ game itself by going slowly at first, which leads me onto my second point....
regarding hamachi, i have always found it to be a very simple, effective and generally pretty handy piece of kit, that said there are a couple of potential security issues that im currently researching. so far i think it still looks very promising but i'll make sure dad includes full details in his user-guide document. if anybody cannot wait, i have found a pretty gd FAQ online at
terrariaonline.com (i would post the whole link but the evil forum overlord has told me i can't post links until ive been a member for 7 days so wht you gunna do eh?)
hopefully this should explain a few easy fixes to the security problem. overall though my ball is still firmly in the hamachi court!
all the best
David
My goodness! Who is this awful person who ndoesn't use capital letters? I blame the parents etc etc.
Martin (David's dad)
Martin- Posts: 1083
Join date: 2008-12-20
Re: Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
By him joining it has just lowered the average age of the readership by some considerable amount....

Nice to see a youngster chip in...

Nice to see a youngster chip in...
MJ1- Posts: 273
Join date: 2009-01-04
Re: Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
MJ1 wrote:Nice to see a youngster chip in...
Aye, he’s not such a bad lad I suppose....
Will provide an update on where things are on multiplayer front shortly.
Martin
Martin- Posts: 1083
Join date: 2008-12-20
Re: Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
King_Rufus wrote:Thanks Tim for clearing up the amibiguity on the Hamachi website.
Came across this [on the Gameranger site], which sheds a tiny glimmer of light on the several pages of technobabble David C and I found in the Gettysburg manual:
“If you have a broadband internet connection chances are your [computer] is behind a router. The main purpose of a router is to share your internet connection across multiple computers. Unfortunately, this often causes problems for hosting internet games. Most Internet Service Providers (ISP's) supply a single internet address for you to use. This is your external or public IP address. The router uses this address, but the router allows your [computer]s to have one or more local or private IP addresses too. These local or private IP addresses can only be seen from your network and are usually of the form 192.168.x.x or 10.0.x.x. The process is known as Network Address Translation (NAT) or IP Masquerading. The router also has its own local/private IP address in addition to the external/public IP address.
When you host a game, other joining players need to be able to connect to your [computer], but when the incoming connection request reaches your router, your router does not know which [computer] it should forward the request to, so instead it just ignores the request. This is what is happening when other players are unable to join your hosted games.
The solution is to configure your router to do port forwarding/port mapping. This tells the router to forward requests from certain games directly to your [computer]'s local/private IP address. Game connection requests are identified by port numbers that distinguish them from other internet data such as email or web. The catch is that this configuration is a little different for each type of router, and the port numbers for each game are usually different. To make matters worse, there are two different types of port number, TCP and UDP, but depending on your router, you may not need to know this.
Refer to your router's instruction manual for details (and contacting your ISP may also help), but most routers use web browser based configuration. To do this, enter your router's local/private IP address into your web browser. Most router addresses are either 192.168.1.1 or 192.168.2.1, but you can find your router's address under Network in System Preferences”.
It is stated in the VPN forums that should you have software from multiple VPNs installed, you need to disable those not being used, in your System Preferences/Network menu, otherwise they may interfere with the one in use. Some contributors also say it may be necessary for the host, and possibly the players, to suspend any operative firewalls including Windows and AVG, and also any operative virus checkers; others say this is dangerous and is not necessary. I got the impression that fiddling with routers as above may carry a slight risk of permanent system damage too!
Dazed and Confused? Why wouldn’t you be?![]()
Checked out Histwar’s LES GROGNARDS site, too, though have not yet downloaded the game, which costs about 30 euros in its cheapest configuration. There is a very nice .pdf manual readable there, which does indeed mention the use of courier dispatches in multiplayer games. It seems to be a tactical game on the same sort of scale as Gettysburg, and with graphic quality almost as good. On my list for Santa![]()
Golly, that does look intimidating I agree. And yet we set-up a multiplayer game using Hamachi the other day, in a couple of minutes, so the reality is very different. More on that in my forthcoming update.
Thanks for the info re Histwar’s LES GROGNARDS. I hadn't picked up that you could do multiplayer with dispatches. It looks as if this will be another good game for us to explore. If Your Royal Highness finds out anything more, perhaps it would be an idea to start a new topic specifically for that game?
Martin
Martin- Posts: 1083
Join date: 2008-12-20
Re: Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
As promised, here is an update on where things are:
(a) TeamSpeak 3 & Hamachi still under research by Pete Maidhof and David James respectively. Positive noises emerging re ease of use & security for the latter.
(b) First draft of a help-sheet on hosting & joining games sent out for comment to a couple of folks. At the moment this just covers what you need to do with the game, but I will add in the TeamSpeak 3 & Hamachi stuff too when we have those firmed-up
(c) David Commerford came over on Wednesday, and I took him through how to set-up a ‘sandbox’ (ie hypothetical) scenario, which we then played jointly. I think it is fair to say David was very taken with the game. That is particularly good, as he has superfast broadband, which is by no means universally available in the UK. So he will be a very useful potential host. Our own 'Mr Big', in fact. Following that, I showed him how to join & host games. As luck would have it, my David phoned while he was visiting, and he had his laptop with him, so we were able to set-up a multiplayer game for real. Using Hamachi, David C and I did the set-up & hosting, and David J joined us, in no more than a couple of minutes, start-to-finish. Huzzah!
(d) One think I have wanted to test is the ability to use modded orders of battle in a multiplayer game. I had been told this is possible even if only the host has the OOB installed on his machine. This afternoon David J and I played a game using a modified western theatre OOB that I have made, and I am pleased to report that it worked fine. This is potentially very useful as it means we can replicate the usual k/spiel situation where one person can come up with a scenario, and the other players will not know what troops & objectives the enemy may have.
(e) One other advantage of modded OOBs is that you can experiment. In the OOB we used this afternoon, fought between two infantry corps, I had given the human one a small cavalry company for use in a patrol/scouting role, which is a feature the standard game current lacks.
(f) Heard from Richard Madder today that would like to be included in our pool, so I think we are now at 12 or 13. Can anyone who has already expressed interest but not yet sent me their email address please do so. The only one I can think of off-hand is Mike/Streetgang6. Plus I am keen to know how your session with the majors went, Mike
Martin
(a) TeamSpeak 3 & Hamachi still under research by Pete Maidhof and David James respectively. Positive noises emerging re ease of use & security for the latter.
(b) First draft of a help-sheet on hosting & joining games sent out for comment to a couple of folks. At the moment this just covers what you need to do with the game, but I will add in the TeamSpeak 3 & Hamachi stuff too when we have those firmed-up
(c) David Commerford came over on Wednesday, and I took him through how to set-up a ‘sandbox’ (ie hypothetical) scenario, which we then played jointly. I think it is fair to say David was very taken with the game. That is particularly good, as he has superfast broadband, which is by no means universally available in the UK. So he will be a very useful potential host. Our own 'Mr Big', in fact. Following that, I showed him how to join & host games. As luck would have it, my David phoned while he was visiting, and he had his laptop with him, so we were able to set-up a multiplayer game for real. Using Hamachi, David C and I did the set-up & hosting, and David J joined us, in no more than a couple of minutes, start-to-finish. Huzzah!
(d) One think I have wanted to test is the ability to use modded orders of battle in a multiplayer game. I had been told this is possible even if only the host has the OOB installed on his machine. This afternoon David J and I played a game using a modified western theatre OOB that I have made, and I am pleased to report that it worked fine. This is potentially very useful as it means we can replicate the usual k/spiel situation where one person can come up with a scenario, and the other players will not know what troops & objectives the enemy may have.
(e) One other advantage of modded OOBs is that you can experiment. In the OOB we used this afternoon, fought between two infantry corps, I had given the human one a small cavalry company for use in a patrol/scouting role, which is a feature the standard game current lacks.
(f) Heard from Richard Madder today that would like to be included in our pool, so I think we are now at 12 or 13. Can anyone who has already expressed interest but not yet sent me their email address please do so. The only one I can think of off-hand is Mike/Streetgang6. Plus I am keen to know how your session with the majors went, Mike
Martin
Martin- Posts: 1083
Join date: 2008-12-20
Re: Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
Hello kriegsspielers.
I'm here to advertise something I've made for Scourge of War players called GCM.
sow.philipmcg.com
The main points are:
-- Easier to create scenarios than Sandbox, with more options and balance
-- Records battles so you can look at battle results on the website
-- Gameplay changes to discourage unrealistic, unbalanced, or boring play styles
-- Randomly generated terrain maps
Various kinds of scenarios:
-- Campaign divisions (each player fights with the same troops in each battle, with carryover)
-- Random divisions (all armies are randomly generated for a single battle)
-- Historical (each player gets a random selection of historical brigades from the Gettysburg OOB)
-- All of the above are auto-balanced to make battles more even
If you guys want to try it among yourselves, you're welcome to. If you have any questions or problems I might be able to help. I realize there may be ways you play the game that aren't supported by GCM. I sometimes add more options to allow different kinds of games if enough people want it, and everyone benefits -- so I'm happy to hear about stuff.
I'm here to advertise something I've made for Scourge of War players called GCM.
sow.philipmcg.com
The main points are:
-- Easier to create scenarios than Sandbox, with more options and balance
-- Records battles so you can look at battle results on the website
-- Gameplay changes to discourage unrealistic, unbalanced, or boring play styles
-- Randomly generated terrain maps
Various kinds of scenarios:
-- Campaign divisions (each player fights with the same troops in each battle, with carryover)
-- Random divisions (all armies are randomly generated for a single battle)
-- Historical (each player gets a random selection of historical brigades from the Gettysburg OOB)
-- All of the above are auto-balanced to make battles more even
If you guys want to try it among yourselves, you're welcome to. If you have any questions or problems I might be able to help. I realize there may be ways you play the game that aren't supported by GCM. I sometimes add more options to allow different kinds of games if enough people want it, and everyone benefits -- so I'm happy to hear about stuff.
Garnier- Posts: 17
Join date: 2011-12-14
Re: Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
Many thanks for posting this Garnier. It looks as if quite a lot of your stuff will be of interest to us.
Martin
Martin
Martin- Posts: 1083
Join date: 2008-12-20
On-line Gettysburg games
The approach of Xmas has slowed things down a bit, but thought I’d update you on where things stand:
1. Hamachi – our elite team has now opined that the protection Hamachi offers is actually quite good. A guide on how best to use it is in the final stages of preparation.
2. We now have a potential pool of 16 players. Ike, can you send me your email please?
3. Just for fun, I have produced an OOB based on opposing Reisswitz-type 19th Prussian corps, with infantry battalions, cavalry squadrons & 8-gun batteries. Have also adjusted the cavalry to make them more effective in a charge than typical ACW cavalry. A few days ago we played a k/spiel style scenario against the AI, and it worked really well. Won’t say anything more, as we will probably use this scenario with some of you guys.
4. There is a very nice Napoleonic mod under development btw, with some jazzy uniforms. See the Norbsoft forum at http://www.norbsoftdev.net/index.php/forum/napoleonic-era/39386-mod-update-including-new-sprites
5. The New Antietam pack , covering that battle and South Mountain, is due out at the end of December.
Martin
1. Hamachi – our elite team has now opined that the protection Hamachi offers is actually quite good. A guide on how best to use it is in the final stages of preparation.
2. We now have a potential pool of 16 players. Ike, can you send me your email please?
3. Just for fun, I have produced an OOB based on opposing Reisswitz-type 19th Prussian corps, with infantry battalions, cavalry squadrons & 8-gun batteries. Have also adjusted the cavalry to make them more effective in a charge than typical ACW cavalry. A few days ago we played a k/spiel style scenario against the AI, and it worked really well. Won’t say anything more, as we will probably use this scenario with some of you guys.
4. There is a very nice Napoleonic mod under development btw, with some jazzy uniforms. See the Norbsoft forum at http://www.norbsoftdev.net/index.php/forum/napoleonic-era/39386-mod-update-including-new-sprites
5. The New Antietam pack , covering that battle and South Mountain, is due out at the end of December.
Martin
Martin- Posts: 1083
Join date: 2008-12-20
Re: Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review
Martin: I've just read this post this morning and emailed you with my addy. Apologies, as I've been busy with various real life issues, including my own solo gaming and my wife's long-term illness, but the discussion about 'SOW:Gettysburg' is quite interesting. I have only had time for one MP game and actually did better in that than I have in the SP and tutorials.
Sounds as if you have or are well-along to having a nice group of players for it; I'll have to re-visit their site and catch up with the news especially on the Napoleonic mod.

Ike- Posts: 146
Join date: 2010-05-04
Age: 66
Location: Central Texas USA
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