Latest topics
» KS Napoleon Mod 1.26 & KS Sprites 1.05 Released
by Uncle Billy Yesterday at 11:53 pm

» Impromptu Games
by MRM Sun Jan 21, 2018 5:46 pm

» Patch 1.01 No Found
by Uncle Billy Sat Jan 20, 2018 8:00 pm

» Newbie question on KS mod
by SirTurtleton Wed Jan 17, 2018 6:14 am

» 1809 Campaign on the Danube
by MRM Tue Jan 16, 2018 11:49 am

» 2018 k/spiel game schedule
by Martin Fri Jan 12, 2018 6:57 pm

» conduct of an infantry assault
by lu zi shen Thu Jan 11, 2018 7:58 pm

» Bill Leeson RIP
by Pwp100 Mon Jan 08, 2018 6:31 pm

» Losses table
by lu zi shen Sat Jan 06, 2018 2:29 pm

» Baldrick is back!
by Uncle Billy Thu Jan 04, 2018 5:49 pm

» Meckel map
by spock Thu Jan 04, 2018 1:59 pm

» Player v Player Push Map Campaign French v Austria
by MRM Sat Dec 30, 2017 12:05 pm

Statistics
We have 1004 registered users
The newest registered user is dmfitzgerald

Our users have posted a total of 24393 messages in 1949 subjects
Log in

I forgot my password


How AI reads a battlefield

View previous topic View next topic Go down

How AI reads a battlefield

Post  Dr Ezra Sidran on Fri Oct 27, 2017 10:22 pm

Just posted a rather lengthy piece on how AI 'reads' a battlefield.
http://general-staff.com/computational-military-reasoning-tactical-artificial-intelligence-part-1/

Dr Ezra Sidran

Posts : 83
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: How AI reads a battlefield

Post  Martin on Sat Oct 28, 2017 5:47 pm

Thanks for posting Ezra.

Not sure I follow everything, but think I understand the general approach.

I do have one question.  Thinking about replayability for any historical or what-if scenario, does Tiger search for a number of good flank attacks and then (perhaps randomly) select one?  Or does it just look for the best one and always choose that?

Martin (J)

Martin

Posts : 2198
Join date : 2008-12-20
Location : London

Back to top Go down

Re: How AI reads a battlefield

Post  Dr Ezra Sidran on Sat Oct 28, 2017 8:34 pm

I've only posted Part 1 of the article on AI. We haven't even got to 'infiltration', 'penetration' and 'frontal assaults' as well as 'restricted avenues of attack', 'restricted avenues of retreat', 'choke points', etc.

But, the TIGER / MATE AI will always try to do a flank attack if it can get away with it.

Dr Ezra Sidran

Posts : 83
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: How AI reads a battlefield

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum