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Adaptations for Renaissance Period?

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Adaptations for Renaissance Period?

Post  usmjgb on Sun Feb 05, 2012 3:55 pm

Just getting into Kriegsspiel (TooFatLardies edition) and would very much like to know if anybody has come up with adaptations--the more detailed the better--of the original rules for Renaissance/Pike-Shotte games (Great Italian Wars in particular). Any thoughts on this?

usmjgb

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Re: Adaptations for Renaissance Period?

Post  MJ1 on Mon Feb 06, 2012 9:37 am

usmjgb wrote:Just getting into Kriegsspiel (TooFatLardies edition) and would very much like to know if anybody has come up with adaptations--the more detailed the better--of the original rules for Renaissance/Pike-Shotte games (Great Italian Wars in particular). Any thoughts on this?

Hi the key to any Kreig game IMO is simple rules for combat. The players are divorced from the combat mechanism so they don't need to know X + Y = Z all they want is a quick resolution, so as long as you keep it simple and it can be resolved on one dice roll that is the key thought to pass onto you. Movement rates are pretty much the same through time until you get to a mechanised force.

It is all about manoeuvre and where the player wants his force to be and if he wants to fight at that location. The actual mechanics of fighting become redundant to players in this style of game. To explain further the players are kept away from the table in our games and don't get to see the mechanics, all they get is a report of the results, which is pretty much real life for generals....

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