Latest topics
» Impromptu Games
by Mr. Digby Today at 4:56 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Mr. Digby Yesterday at 4:22 pm

» 2017 k/spiel game schedule
by Martin Sun Oct 15, 2017 12:35 pm

» 1805 Campaign on the Danube
by Mr. Digby Sun Oct 08, 2017 2:56 pm

» 1805 Project
by Mr. Digby Fri Sep 29, 2017 3:45 pm

» November Vietnam k/spiel - Ken Burns documentary this evening
by rschilla Thu Sep 28, 2017 4:08 pm

» Another historic map resource
by Martin Sat Sep 23, 2017 6:45 pm

» Units Indicators SOWG
by 81Dynamo Thu Sep 14, 2017 8:09 am

» Army level rules?
by Martin Wed Sep 13, 2017 11:10 pm

» KS Napoleon Mod II 1.24 & KS Supplemental Maps 1.16
by Mr. Digby Sun Sep 10, 2017 4:06 pm

» Map Modding Q&A
by Mr. Digby Sat Sep 09, 2017 11:53 pm

» Greetings from Toronto
by Mr. Digby Sat Sep 09, 2017 10:26 pm

Statistics
We have 989 registered users
The newest registered user is KittyofTheReich

Our users have posted a total of 24073 messages in 1920 subjects
Keywords

russian  sprites  

Log in

I forgot my password


Western Campaign Battle Announcement

View previous topic View next topic Go down

Western Campaign Battle Announcement

Post  Father General on Thu Nov 22, 2012 4:44 am

There will be two battles for July 28.

1. Cavalry clash, Brentonville. Flashman vs. Robinson only.

2. General engagement, Harrisonburg. Consists of the bulk of both armies.

I will be posting a doodle soon.

Do I have any volunteers to assist with scenario creation?

Thank you all, and let's have a fun one!
avatar
Father General

Posts : 913
Join date : 2012-03-25

Back to top Go down

Re: Western Campaign Battle Announcement

Post  Leffe7 on Thu Nov 22, 2012 9:59 am

re scenario creation

I am not available for a battle this weekend, but I might find some time to create a scenario if needed.
But we lack some steps before that.

I suggest this process:
  1. The umpire informs the commanders about the battle map, starting location restrictions, available forces/strength and reconaissance info
  2. Commanders define their desired OOB structure (if permitted by Hays' tool) and starting location for each unit.
  3. Hays constructs the OOB (*)
  4. Scenario creation

(*) I suggest that at least one dummy AI artillery commander is generated for each division (inf or cav). This AI commander is to be set "take command" at the start of the scenario and not to be moved during the game.
Captured guns will switch sides and be attached to this commander and will not disappear from the battle. So we can avoid further discussions of capturing guns (see New Market). I see this as a disadvantage for the CSA, but we must come to a solution.
avatar
Leffe7

Posts : 465
Join date : 2012-03-01

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum