Latest topics
» SOW Scenario Generator
by rschilla Wed Apr 25, 2018 7:21 pm

» Impromptu Games
by Morsey Wed Apr 25, 2018 6:45 pm

» Deciphering the AI system
by Didz Wed Apr 25, 2018 2:26 pm

» Sunday 20 May 2018 Napoleonic Kriegsspiel
by Martin Tue Apr 24, 2018 11:03 pm

» 2018 AGM and Club Election
by Uncle Billy Tue Apr 24, 2018 3:50 pm

» New Player Intro
by Uncle Billy Sun Apr 22, 2018 4:51 am

» 1914 WW1 Kriegsspiel
by Iconoclast Fri Apr 20, 2018 6:09 pm

» Sunday 22 April 2018 Kriegsspiel
by Martin Sat Apr 14, 2018 12:57 pm

» Small beginner group looking to find a home in North America.....
by Tactical Wargamer Fri Apr 13, 2018 2:05 pm

» AI OPTIONS
by Uncle Billy Mon Apr 09, 2018 8:28 pm

» SOWWL Napoleon Mod 1.27 Released
by Uncle Billy Thu Apr 05, 2018 4:23 pm

» Issues with Peninsula OOB
by Uncle Billy Thu Apr 05, 2018 12:38 am

Statistics
We have 1012 registered users
The newest registered user is Odovacer

Our users have posted a total of 24621 messages in 1966 subjects
Log in

I forgot my password


HITS/GCM Game 9 Results: Reunion at Harrodsburg

Go down

HITS/GCM Game 9 Results: Reunion at Harrodsburg

Post  WJPalmer on Sun Mar 03, 2013 4:04 pm




The Union scored a second consecutive victory in Kentucky defeating the Rebels under Braxton Bragg and Kirby Smith in a seesaw battle near Harrodsburg. Casualties on both sides were severe – and oddly identical – though the Federals were the clear masters of the battlefield at the end of the day:

Confederates: 12,540
Union: 12,541
Total combatants: 45,712




Replay: https://www.dropbox.com/s/261tus2nmdtkqcy/Battle_14976-03022513%20164350.rep.zip?m
Battle Report: http://www.sowmp.com/gcm/battles/battle/14976

We had 19 players and 1 observer for the climactic battle that has saved that commonwealth for the Union. Players included 2 CinC’s; 8 Infantry division major generals; 1 General of Artillery (Confederate); and 8 colonels leading independent brigades.

P.S. The HG game series takes a break on March 9 so that everyone can take part in “Spartans of Harpers Ferry” – a KS HITS Western Campaign event. See you at the Ferry! http://forum.kriegsspiel.org.uk/t661-battle-time-side-roster-spartans-of-harper-s-ferry#5816

P.S.S. Anyone wishing to arrange & host a battle using the HG settings can do so by following these steps http://forum.kriegsspiel.org.uk/t656-gettysburg-game-thursday-28th-february#5758


Last edited by WJPalmer on Tue Mar 05, 2013 9:52 pm; edited 2 times in total
avatar
WJPalmer

Posts : 526
Join date : 2012-08-10
Location : Colorado

http://rwberg53.wix.com/adventure-images

Back to top Go down

Re: HITS/GCM Game 9 Results: Reunion at Harrodsburg

Post  mitra on Sun Mar 03, 2013 5:18 pm

video replay:


mitra

Posts : 337
Join date : 2012-10-10

Back to top Go down

Re: HITS/GCM Game 9 Results: Reunion at Harrodsburg

Post  Martin on Sun Mar 03, 2013 7:17 pm

Thanks for posting that, Davide. Sorry I missed it.

I take it this game was played with patch 1.6. What was the reaction to the changes, folks?

Martin (J)

Martin

Posts : 2222
Join date : 2008-12-20
Location : London

Back to top Go down

Re: HITS/GCM Game 9 Results: Reunion at Harrodsburg

Post  WJPalmer on Mon Mar 04, 2013 4:50 am

Martin wrote:I take it this game was played with patch 1.6. What was the reaction to the changes, folks?

HG9 was played with 1.6 but in the discussion that took place afterward, my impression was that most didn't observe a great difference in game play. During the battle I noticed that our guns seemed to be more effectively blocked from firing through friendly infantry to their front, which is good. Also on the positive side: my own regiments that retreated either voluntarily or involuntarily headed properly toward my lines rather than toward the enemy's -- but the sample size isn't great, of course. Someone did comment that he saw an instance of infantry firing through friendly lines, but I didn't witness this. And these are tricky observations because of difficulty in determining where a line is partially vs completely blocked.

Not much else of note that I can recall that relates to the new patch. Some advantages & changes brought on by 1.6 are down the road and lie in opening up more game systems (e.g. artillery ammunition) to modding -- and it takes time to develop and test these.

-Ron
avatar
WJPalmer

Posts : 526
Join date : 2012-08-10
Location : Colorado

http://rwberg53.wix.com/adventure-images

Back to top Go down

Re: HITS/GCM Game 9 Results: Reunion at Harrodsburg

Post  Martin on Mon Mar 04, 2013 11:15 am

Thanks Ron.

Martin (J)

Martin

Posts : 2222
Join date : 2008-12-20
Location : London

Back to top Go down

Re: HITS/GCM Game 9 Results: Reunion at Harrodsburg

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum