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Napoleonic Mod now working in MP!

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Re: Napoleonic Mod now working in MP!

Post  Uncle Billy on Sun Mar 17, 2013 6:14 pm

We need:
Road to Wagram & Peninsula Mod
Road To Wagram Logistics folder
This second file can be placed into the Road to Wagram & Peninsula mod

Garnier's Random Nap Maps
Just place the two folders in the mods folder.

Finally, if you want to write the orders to the units under your command, (for division commanders):
Just Couriers

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Re: Napoleonic Mod now working in MP!

Post  Martin on Sun Mar 17, 2013 6:22 pm

Should we start the game through the GCM launcher, or does't it matter?

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Re: Napoleonic Mod now working in MP!

Post  mitra on Sun Mar 17, 2013 6:29 pm

no otherwise it will activate all the GCM mods

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Re: Napoleonic Mod now working in MP!

Post  Uncle Billy on Sun Mar 17, 2013 6:30 pm

I think the the KS teamspeak would be best.

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Re: Napoleonic Mod now working in MP!

Post  mitra on Mon Mar 18, 2013 10:20 pm

I think yesterday battle went very well, the mod is fully playable. We should organize it on more regular basis and fixed days

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Re: Napoleonic Mod now working in MP!

Post  Martin on Tue Mar 19, 2013 9:48 am

Yes it was an excellent game. My first try at Napoleonic HITS, and I too am looking forward to more games.

As part of the French team, I felt that the British were disadvantaged by their lack of cavalry. That does make life difficult in this period, so we should perhaps use OOBs that include some of everything in future?

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