Latest topics
» Impromptu Games
by Charmead Yesterday at 5:46 pm

» Quantifying the effect of the ground
by Martin Yesterday at 12:57 pm

» Half battallion consistency
by spock Tue Dec 05, 2017 2:17 pm

» German Fotothek
by Martin Sat Dec 02, 2017 5:20 pm

» Losses table
by spock Wed Nov 29, 2017 1:34 pm

» SOWWL KS----Waterloo Historical Battle---Half Scale---- 1:7 Sprite Ratio
by Didz Sun Nov 26, 2017 2:28 pm

» Game Crashes when troops ordered into column
by mikea030 Sat Nov 25, 2017 10:47 pm

» Army level rules?
by Martin Thu Nov 23, 2017 1:13 pm

» SOWWL KS----Scaling Down Waterloo Map by 2/3rds
by Mr. Doran Thu Nov 23, 2017 12:07 am

» KS mods for SOWW?
by Uncle Billy Wed Nov 22, 2017 3:36 pm

» Just posted part 3 of my DARPA research presentation on tactical AI
by Martin Mon Nov 20, 2017 4:47 pm

» Gore or Glory: A brief ACW, AAR, 22/10/17.
by Martin Sat Nov 18, 2017 6:15 pm

Statistics
We have 996 registered users
The newest registered user is Maiorianus

Our users have posted a total of 24254 messages in 1938 subjects
Log in

I forgot my password


Napoleonic Mod now working in MP!

Page 2 of 2 Previous  1, 2

View previous topic View next topic Go down

Re: Napoleonic Mod now working in MP!

Post  Uncle Billy on Sun Mar 17, 2013 6:14 pm

We need:
Road to Wagram & Peninsula Mod
Road To Wagram Logistics folder
This second file can be placed into the Road to Wagram & Peninsula mod

Garnier's Random Nap Maps
Just place the two folders in the mods folder.

Finally, if you want to write the orders to the units under your command, (for division commanders):
Just Couriers

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2897
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: Napoleonic Mod now working in MP!

Post  Martin on Sun Mar 17, 2013 6:22 pm

Should we start the game through the GCM launcher, or does't it matter?

Martin (J)

Martin

Posts : 2185
Join date : 2008-12-20
Location : London

Back to top Go down

Re: Napoleonic Mod now working in MP!

Post  mitra on Sun Mar 17, 2013 6:29 pm

no otherwise it will activate all the GCM mods

mitra

Posts : 337
Join date : 2012-10-10

Back to top Go down

Re: Napoleonic Mod now working in MP!

Post  Uncle Billy on Sun Mar 17, 2013 6:30 pm

I think the the KS teamspeak would be best.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2897
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: Napoleonic Mod now working in MP!

Post  mitra on Mon Mar 18, 2013 10:20 pm

I think yesterday battle went very well, the mod is fully playable. We should organize it on more regular basis and fixed days

mitra

Posts : 337
Join date : 2012-10-10

Back to top Go down

Re: Napoleonic Mod now working in MP!

Post  Martin on Tue Mar 19, 2013 9:48 am

Yes it was an excellent game. My first try at Napoleonic HITS, and I too am looking forward to more games.

As part of the French team, I felt that the British were disadvantaged by their lack of cavalry. That does make life difficult in this period, so we should perhaps use OOBs that include some of everything in future?

Martin (J)

Martin

Posts : 2185
Join date : 2008-12-20
Location : London

Back to top Go down

Re: Napoleonic Mod now working in MP!

Post  Sponsored content


Sponsored content


Back to top Go down

Page 2 of 2 Previous  1, 2

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum