Latest topics
» AARs - post here all after battle comments and replay files
by Uncle Billy Today at 2:17 am

» Impromptu Games
by Mr. Digby Yesterday at 11:49 pm

» Whats wrong with the Guards?
by Didz Yesterday at 9:07 pm

» Ask for help, my KSMOS has encountered a lot of problems.
by Mr. Digby Yesterday at 4:48 pm

» Picket-Pettigrew-Trimble conversion to Portugal
by Mr. Digby Fri Jul 21, 2017 5:54 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by xiyunhong Fri Jul 21, 2017 10:51 am

» A Courier from China
by Didz Fri Jul 21, 2017 10:45 am

» Unlocking all the scenario's
by Didz Sat Jul 15, 2017 11:05 pm

» Steam Community Guide
by Didz Sat Jul 15, 2017 7:05 am

» Our Chinese Friend
by Didz Fri Jul 14, 2017 4:21 pm

» Future games - where to look?
by Didz Fri Jul 14, 2017 7:05 am

» Looking to play
by Uncle Billy Fri Jul 14, 2017 12:39 am

Statistics
We have 955 registered users
The newest registered user is DasAlte

Our users have posted a total of 23723 messages in 1903 subjects
Keywords

battles  

Log in

I forgot my password


SOW Napoleon Mod Mods

View previous topic View next topic Go down

SOW Napoleon Mod Mods

Post  Uncle Billy on Sat Apr 20, 2013 12:22 am

Here are the links for the Just Courier mod. This mod should be placed BELOW The Random6 Maps mod.

If your vertical screen resolution is 1024 or greater: LargeJustCouriers

If your vertical screen resolution is less than1024: SmallJustCouriers

Here is the link to the Kriegspiel Scenario mod which removes the eyeball and objective icons from the map and battlefield. It can be placed anywhere in the mods list. Better have a good sense of direction. Very Happy KS_ScenarioMod

All complaints should be directed to Martin James. I am a mere pawn in his diabolical machinations.


Last edited by Uncle Billy on Wed May 15, 2013 11:28 pm; edited 2 times in total

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2778
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: SOW Napoleon Mod Mods

Post  Martin on Sat Apr 20, 2013 9:54 am

Many thanks Uncle Billy.

But now you have disgorged the required files, you need to be terminated with extreme prejudice, so no loose ends remain, and I collect the royalties. Well I am diabolical after all Twisted Evil

Am forming an elite SWAT team for the purpose. Stand by, Hays & Digby - there's money for you in this. No, forget the washing-up Diggers..... this is more important. Oh hang-on a minute, KG Soldier has just volunteered to do it for free.

Martin (J)

Martin

Posts : 2159
Join date : 2008-12-20
Location : London

Back to top Go down

Re: SOW Napoleon Mod Mods

Post  Mr. Digby on Sat Apr 20, 2013 10:14 am

One thing I am not, is cheap. pirat

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4795
Join date : 2012-02-14
Age : 57
Location : UK Midlands

Back to top Go down

Re: SOW Napoleon Mod Mods

Post  Blackstreet on Sat Apr 20, 2013 9:47 pm

Uncle Billy wrote:All complaints should be directed to Martin James. I am a mere pawn in his diabolical machinations.

I am so glad that I have managed to avoid taking any responsibility for this. Twisted Evil
avatar
Blackstreet

Posts : 144
Join date : 2013-02-03
Age : 40
Location : Hampshire

Back to top Go down

Re: SOW Napoleon Mod Mods

Post  Blackstreet on Sat Apr 20, 2013 9:56 pm

Hey Kevin, I just tried this, and broke it immediately:

I gave a division commander an order to move to a spot a little way ahead of me, and then flicked to the map (while the division commander was still selected) - and it showed a black box where I had asked him to go.

That makes it too easy for me to know where I am.

Can it be fixed?
avatar
Blackstreet

Posts : 144
Join date : 2013-02-03
Age : 40
Location : Hampshire

Back to top Go down

Re: SOW Napoleon Mod Mods

Post  Uncle Billy on Mon Apr 29, 2013 2:22 am

Blackstreet wrote:Hey Kevin, I just tried this, and broke it immediately:

I gave a division commander an order to move to a spot a little way ahead of me, and then flicked to the map (while the division commander was still selected) - and it showed a black box where I had asked him to go.

That makes it too easy for me to know where I am.

Can it be fixed?
I don't think so. I think that is a game engine graphic. Just don't cheat and all will be well.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2778
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: SOW Napoleon Mod Mods

Post  Blackstreet on Mon Apr 29, 2013 9:47 am

Uncle Billy wrote:
Blackstreet wrote:Hey Kevin, I just tried this, and broke it immediately:

I gave a division commander an order to move to a spot a little way ahead of me, and then flicked to the map (while the division commander was still selected) - and it showed a black box where I had asked him to go.

That makes it too easy for me to know where I am.

Can it be fixed?
I don't think so. I think that is a game engine graphic. Just don't cheat and all will be well.

Well, I wasn't even trying to cheat, but it immediately gave the game away. Are you saying that, when I want to view the map, I must ensure that I have myself selected?

By "game engine graphic" - do you mean the little black square is hard-coded?
avatar
Blackstreet

Posts : 144
Join date : 2013-02-03
Age : 40
Location : Hampshire

Back to top Go down

Re: SOW Napoleon Mod Mods

Post  Uncle Billy on Mon Apr 29, 2013 4:07 pm

Yes, I believe the square is hard coded and cannot be removed. I don't view it as a cheat. I think a commander's staff would know the general location of the unit. They just would not necessarily have a moment to moment update on their precise location. I think it perfectly fine for a player to know his general starting location. But after that he should be responsible for knowing where he is on the map. It makes navigating the road system much more interesting. That is especially true of the Nap maps I made. I deliberately left off some of the roads, to simulate the imprecision of the maps of that period. Twisted Evil

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2778
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: SOW Napoleon Mod Mods

Post  Blackstreet on Mon Apr 29, 2013 4:26 pm

I'm certainly looking forward to trying it out!
avatar
Blackstreet

Posts : 144
Join date : 2013-02-03
Age : 40
Location : Hampshire

Back to top Go down

Re: SOW Napoleon Mod Mods

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum