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SOW Napoleon Mod Mods

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SOW Napoleon Mod Mods

Post  Uncle Billy on Sat Apr 20, 2013 12:22 am

Here are the links for the Just Courier mod. This mod should be placed BELOW The Random6 Maps mod.

If your vertical screen resolution is 1024 or greater: LargeJustCouriers

If your vertical screen resolution is less than1024: SmallJustCouriers

Here is the link to the Kriegspiel Scenario mod which removes the eyeball and objective icons from the map and battlefield. It can be placed anywhere in the mods list. Better have a good sense of direction. Very Happy KS_ScenarioMod

All complaints should be directed to Martin James. I am a mere pawn in his diabolical machinations.


Last edited by Uncle Billy on Wed May 15, 2013 11:28 pm; edited 2 times in total

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Re: SOW Napoleon Mod Mods

Post  Martin on Sat Apr 20, 2013 9:54 am

Many thanks Uncle Billy.

But now you have disgorged the required files, you need to be terminated with extreme prejudice, so no loose ends remain, and I collect the royalties. Well I am diabolical after all Twisted Evil

Am forming an elite SWAT team for the purpose. Stand by, Hays & Digby - there's money for you in this. No, forget the washing-up Diggers..... this is more important. Oh hang-on a minute, KG Soldier has just volunteered to do it for free.

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Re: SOW Napoleon Mod Mods

Post  Mr. Digby on Sat Apr 20, 2013 10:14 am

One thing I am not, is cheap. pirat

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"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
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Re: SOW Napoleon Mod Mods

Post  Blackstreet on Sat Apr 20, 2013 9:47 pm

Uncle Billy wrote:All complaints should be directed to Martin James. I am a mere pawn in his diabolical machinations.

I am so glad that I have managed to avoid taking any responsibility for this. Twisted Evil
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Re: SOW Napoleon Mod Mods

Post  Blackstreet on Sat Apr 20, 2013 9:56 pm

Hey Kevin, I just tried this, and broke it immediately:

I gave a division commander an order to move to a spot a little way ahead of me, and then flicked to the map (while the division commander was still selected) - and it showed a black box where I had asked him to go.

That makes it too easy for me to know where I am.

Can it be fixed?
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Re: SOW Napoleon Mod Mods

Post  Uncle Billy on Mon Apr 29, 2013 2:22 am

Blackstreet wrote:Hey Kevin, I just tried this, and broke it immediately:

I gave a division commander an order to move to a spot a little way ahead of me, and then flicked to the map (while the division commander was still selected) - and it showed a black box where I had asked him to go.

That makes it too easy for me to know where I am.

Can it be fixed?
I don't think so. I think that is a game engine graphic. Just don't cheat and all will be well.

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Re: SOW Napoleon Mod Mods

Post  Blackstreet on Mon Apr 29, 2013 9:47 am

Uncle Billy wrote:
Blackstreet wrote:Hey Kevin, I just tried this, and broke it immediately:

I gave a division commander an order to move to a spot a little way ahead of me, and then flicked to the map (while the division commander was still selected) - and it showed a black box where I had asked him to go.

That makes it too easy for me to know where I am.

Can it be fixed?
I don't think so. I think that is a game engine graphic. Just don't cheat and all will be well.

Well, I wasn't even trying to cheat, but it immediately gave the game away. Are you saying that, when I want to view the map, I must ensure that I have myself selected?

By "game engine graphic" - do you mean the little black square is hard-coded?
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Re: SOW Napoleon Mod Mods

Post  Uncle Billy on Mon Apr 29, 2013 4:07 pm

Yes, I believe the square is hard coded and cannot be removed. I don't view it as a cheat. I think a commander's staff would know the general location of the unit. They just would not necessarily have a moment to moment update on their precise location. I think it perfectly fine for a player to know his general starting location. But after that he should be responsible for knowing where he is on the map. It makes navigating the road system much more interesting. That is especially true of the Nap maps I made. I deliberately left off some of the roads, to simulate the imprecision of the maps of that period. Twisted Evil

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Re: SOW Napoleon Mod Mods

Post  Blackstreet on Mon Apr 29, 2013 4:26 pm

I'm certainly looking forward to trying it out!
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