Latest topics
» Impromptu Games
by von Moltke Yesterday at 6:35 pm

» 2017 k/spiel game schedule
by Iconoclast Yesterday at 5:24 pm

» von Moltke
by von Moltke Yesterday at 10:51 am

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Mr. Digby Fri Oct 20, 2017 4:22 pm

» 1805 Campaign on the Danube
by Mr. Digby Sun Oct 08, 2017 2:56 pm

» 1805 Project
by Mr. Digby Fri Sep 29, 2017 3:45 pm

» November Vietnam k/spiel - Ken Burns documentary this evening
by rschilla Thu Sep 28, 2017 4:08 pm

» Another historic map resource
by Martin Sat Sep 23, 2017 6:45 pm

» Units Indicators SOWG
by 81Dynamo Thu Sep 14, 2017 8:09 am

» Army level rules?
by Martin Wed Sep 13, 2017 11:10 pm

» KS Napoleon Mod II 1.24 & KS Supplemental Maps 1.16
by Mr. Digby Sun Sep 10, 2017 4:06 pm

» Map Modding Q&A
by Mr. Digby Sat Sep 09, 2017 11:53 pm

Statistics
We have 990 registered users
The newest registered user is von Moltke

Our users have posted a total of 24092 messages in 1921 subjects
Keywords

russian  sprites  

Log in

I forgot my password


Movement Rates and Common Game Info for all Players

View previous topic View next topic Go down

Movement Rates and Common Game Info for all Players

Post  MJ1 on Sat Sep 07, 2013 8:36 pm

The movement rates that can be expected are as follows: -

ForceTypeMP
US / ARVNFoot18
US / ARVNMech40
NVA / VCFoot21
NVA / VC ArtyFoot15
These Movement Points are then used to cross terrain types in a 12 hour period. Each Terrain type has a different cost.

TypeMP Cost
Clear01
Road0.5 / 1 for foot
Paddy02
Hill02
Jungle03
Mountain04
So in a 12 hour turn a Battalion of NVA infantry moving through jungle would cover roughly 7 Km.


The following types of orders can be given to your forces (lowest level is company).

Watch / Defend = No move and a bonus to attack if enemy move in range and are surprised.

Move / Assault = Specify where they are to move to or what target to attack.

Dig in = Will fortify an area and give bonus to defending troops.

The ranges of artillery are as bellow

TypeRange
155mm14km
105mm11km
81mm6km
5"16km
8"29km
122mm Rkts20km
You can communicate between commanders via Radio but messages will be subject to interception by your opponents.

All radio messages must be written on the appropriate forum that you have access to, they will then be transcribed by the umpire to the right commander and if intercepted will be also be shown to your opponent.

Runners will operate in same method but the message will take a lot longer (depending on distance) and could get lost altogether if intercepted by enemy patrols.

MJ1

Posts : 720
Join date : 2009-01-04

Back to top Go down

Re: Movement Rates and Common Game Info for all Players

Post  MJ1 on Tue Sep 24, 2013 5:13 pm

FYI - Maps Used for both City and Large area are all 1km Squares.

MJ1

Posts : 720
Join date : 2009-01-04

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum