Latest topics
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Mark87 Today at 6:22 pm

» Impromptu Games
by MRM Yesterday at 6:13 pm

» 2018 k/spiel game schedule
by Martin Thu Feb 15, 2018 1:17 pm

» 1914 WW1 Kriegsspiel
by Master of Europe Sun Feb 04, 2018 5:53 pm

» Hello, I’m back
by Master of Europe Sun Jan 28, 2018 10:42 pm

» Player v Player Push Map Campaign French v Austria
by MRM Sat Jan 27, 2018 3:13 pm

» Patch 1.01 No Found
by rschilla Fri Jan 26, 2018 10:55 pm

» KS Napoleon Mod 1.26 & KS Sprites 1.05 Released
by Uncle Billy Tue Jan 23, 2018 3:35 pm

» Newbie question on KS mod
by SirTurtleton Wed Jan 17, 2018 6:14 am

» 1809 Campaign on the Danube
by MRM Tue Jan 16, 2018 11:49 am

» conduct of an infantry assault
by lu zi shen Thu Jan 11, 2018 7:58 pm

» Bill Leeson RIP
by Pwp100 Mon Jan 08, 2018 6:31 pm

Statistics
We have 1005 registered users
The newest registered user is Devildog06

Our users have posted a total of 24444 messages in 1951 subjects
Log in

I forgot my password


Joint ARVN Briefing

Go down

Joint ARVN Briefing

Post  MJ1 on Tue Sep 10, 2013 8:31 pm

ARVN Commander General Truong the commander of the 1st Division with his head quarters based in Mang Ca Compound in the Northeast corner of the city of Hue. The commander has the following forces available to him at the start of the game: -

UnitLocationStrengthCo Qty
1st Div HQ Mang Ca CompoundCompany1
1st Div ReconnaissanceMang Ca CompoundCompany1
3rd Regt HQMang Ca CompoundCompany1
3rd Troop 7th CavPK 17Troop1
1st Troop 7th CavTam Thai (S/E)Troop1
Hac Bao (Black Panther)Tay Loc AirfieldCompany1
These forces can be commanded immediately an attack is detected upon the city. The General can specify some default directions should a unit be attacked.

The following units are under control of the General but can not take any action until the 31st January:-

UnitLocationStrengthCo Qty
2nd Battalion 1st Airborne TF PK 17Battalion3
7th Battalion 1st Airborne TF PK 17Battalion3
1st Airborne ArtyPK 17Company1
1st Battalion 3rd Regt S/E Near CoastBattalion3
4th Battalion 3rd Regt S/E Near CoastBattalion3
2nd Battalion 3rd Regt Training CentreBattalion3
3rd Battalion 3rd Regt Training CentreBattalion3
The General can specify some default directions / commands should a unit be attacked.

The General will be given reinforcements as and when they are available from other areas within the Corps area of control.

FYI - In Hue there is effectively a company of various military advisors based at the MACV compound. These will only defend and can not be used to attack or be commanded by any of the above commanders.

The Route One is the main supply line to the City and is constantly in use with truck conveys taking supplies to the various bases. The Tet offensive saw numerous bridges blown along the length of Route 1 and this caused serious supply issues in the early stages of the offensive.  For the game to be able to attack a Battalion will need 1 supply token for each turn of attack. The initial level of supplies is as follows: -

1. Hue at MACV Compound 4 Tokens
2. Hue at Airfield 2 Tokens
3. Hue at Mang Ca Compound 4 Tokens
4. Phu Bai 12 Tokens
5. PK17 8 Tokens
6. Camp Evans 8 Tokens

7. Each ARVN battalion carries 1 token with them.

Once a token has been issued to a battalion it can not be put back into supply. The maximum a battalion can carry is three days of supply.

The following types of orders can be given to your forces (lowest level is company).

Watch / Defend = No move and a bonus to attack if enemy move in range and are surprised.

Move / Assault = Specify where they are to move to or what target to attack.

Dig in = Will fortify an area and give bonus to defending troops.

Patrol = Troops will patrol the area around where they are based in an attempt to spot enemy troops. This effectively expands the area of control but no attacking allowed as forces are spread thin.

MJ1

Posts : 720
Join date : 2009-01-04

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum