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Computer-assisted games (online)?

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Computer-assisted games (online)?

Post  Richard on Thu Jan 30, 2014 12:25 pm

For a long time now I've had the idea of playing an umpire-managed multi-player game in the usual fashion, except that it would be conducted online, which avoids the problem of arranging a venue.

I do not know what software would be suitable for that, though; I imagine some kind of "online meeting" package, with a whiteboard of sorts to display maps. Teamspeak may also be a possibility of course.

Does anyone have any suggestions for suitable tools? Here are my basic requirements:


  1. A membership site, with the usual registration and log-in facilities.
  2. Communication via Instant Messaging (Chat - written orders) or VoIP (voice - radio).
  3. Group management will be necessary, so that umpires can chat amongst themselves and communicate separately with the players/teams.
  4. Map display, editable to show unit dispositions and ideally scaleable to allow users to zoom in/out.
  5. Record-keeping so that the umpiring duties are spread around.
  6. Event-driven game management


These are some of the desirable features:

  • A Save/Restore game state option, to allow a game to take place over several sessions
  • Automate message management (queuing), so that couriers etc. may be automatically delayed or captured, possibly with a random element
  • Line-of-sight unit detection, for scouts/observers.
  • Automated conflict resolution - calculations, according to some rules.
  • API to permit third-party development of extensions.


I may well launch this as an Open Source project but I would welcome any pointers to stuff that may already be 'out there'.


Thanks ...

Richard


Update: I have now created a GitHub project for this.


Last edited by Richard on Sun Feb 02, 2014 10:03 am; edited 1 time in total (Reason for editing : Added GitHub project link)

Richard

Posts : 54
Join date : 2009-06-29

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